Hit: 4 (ld4 + 2) piercing damage. STR DEX CON INT WIS CHA 13 (+l) 12 (+l) 12 (+l) l (- 5) 10 (+O) l (-5) Condition Immunities blinded , deafened , frightened Senses blindsight 60 ft . The target must make a DC 13 Strength saving throw. Tail. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. Until this grapple ends, the target is restrained, and the toad can't bite another target. . This reduction to the target's hit point ma ximum lasts until the target finishes a long rest. STR DEX CON INT 15 (+2) 13 (+l) 13 (+l) 1 (-5) WIS 9 (-1) CHA 3 (-4) Skills Stealth +3 Senses blindsight 30 ft., passive Perception 9 LanguagesChallenge 2 (450 XP) Amphibious. They aren't all that hard to convert to 5e. Longsword. Tales from the Yawning Portal (Epub Download), (Epub Kindle), ( (DOWNLOAD)) EPUB, R.E.A.D. Siren 's innate spellcasting ability is Charisma (spell save DC 13). 1: Port Nyanzaru [+] Ch. Skills Deception +3, Insight +5, Stealth +3 Senses blindsight 30 ft. , passive Perception 13 Languages Olman Challenge 3 (700 XP) APPENDIX B STR 14 (+2) ACTIONS Multiattack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. n/a. Behind the Screen (Web). Innate Spellcasting. Check 272 flipbooks from Pitfiend. Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. (hover) Armor Class 12 (15 with mage armor) Hit Points 40 (9d&) Speed 30 ft. STR DEX CON INT WIS CHA 9 (-1) 14 (+2) 11 (+O) 17 (+3) 12 (+l) 11 (+O) Saving Throws Int +6, Wis +4 Skills Arcana +6, History +6 Senses passive Perception 11 Languages any four languages Challenge 5 (1,800 XP) Spellcasting. Some are classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D . Here is the preview of PDF of Tales From The Yawning Portal, to download scroll down.. One creature the eel touches within 5 feet of it outside water, or each creature within l 5 feet ofit in a body of water, must make a DC 12 Constitution saving throw. The seeds of these stories now rest in . STR 9 (-1) GREATER ZOMBIE DEX CON INT WIS CHA 14 (+2) 13 (+l) 16 (+3) 11 (+O) 12 (+l) Medium undead, neutral evil Saving Throws Int +5, Wis +2 Skills Arcana +5, History +5 Senses passive Perception 10 Languages any four languages Challenge 3 (700 XP) . The vampiric mist can occupy another creature's space and vice versa. After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. LanguagesChallenge 1/2 (100 XP) Adhesive Blossoms. The seven adventures include: The Sunless Citadel and The Forge of Fury, originally written for Third Edition; The Hidden Shrine of Tamoachan, White Plume Mountain, Against the Giants, and Tomb . Undead Nature. START NOW. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. GIANT CRAYFISH Large beast, unaligned Armor Class 15 (natural armor) Hit Points 45 (7dl0 + 7) Speed 30 ft. , swim 30 ft. EVOKER Evokers are specialist wizards who harness magical energy and elemental forces to destroy. If damage reduces the zombie to O hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D. From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors. Tales from the yawning portal maps pdf Tales from the Yawning Portal is a new collection of classic D&D adventures updated to the Fifth Edition rules. The mist can 't manipulate objects in any way that requires hands ; it can appl y simple force only. Cantrip. Once per turn, the spy can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn 't incapacitated and the spy doesn 't have disadvantage on the attack roll. A few use their powers for good, becoming hunters of the undead and risking their lives to save others. Spellcasting. Var has advantage on saving throws against any effect that turns undead . The kelpie can breathe air and water. Sunlight Sensitivity. Hit: 10 (2d6 + 3) piercing damage plus 4 (ld8) lightning damage. A wight doesn't require air, food, drink, or sleep. When the shadows grow long in Waterdeep and the fireplace in the taproom of The Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumors . Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). D&D players, so too have tales of their dangers spread across the D&D multiverse. In addition, if air can pass through a space, the mist can pass through it without squeezing. In the Temple of Blood inside the Doomvault (Dead in Thay), several clouds of vampiric mist appear and attempt to engulf any who don't escape the place quickly. if its penalty drops to -5 , the weapon is destroyed. Language : The enchanter must decide to do so before the attack hits or misses. On a failed save, it takes 17 (4d6 + 3) bludgeoning damage , and ifit is a Large or smaller creature, it is pushed up to 15 feet in a straight line or is knocked prone (nereid's choice). Publisher Blurb: The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! It's a Sith legend. A lich doesn't require air, food, drink, or sleep. For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a . Invisibility (Recharges after a Short or Long Rest). Like Tales from the Yawning Portal? REACTIONS Deflect Missile. marriott myrtle beach resort spa at grande dunes. Some of the yarns overheard by Durnan, the . Var casts a cantrip. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. False Appearance. The kraken can breathe air and water. Hit: 14 (2d6 + 7) bludgeoning damage, and the target is grappled (escape DC 16). Check 18 flipbooks from darius. The giant crayfish can breathe air and water. On a failure, it also runs out of breath and can't speak for 1 minute. False Appearance. lfthe leucrotta scores a critical hit, it rolls the damage dice three times , instead of twice. One Medium or smaller object held or creature grappled by the kraken 's tentacles is thrown up to 60 feet in a random direction and knocked prone. If damage reduces the dread warrior to 0 hit points , it must make a Constitution saving throw with a DC of 5 + the damage taken , unless the damage is radiant or from a critical hit. The wight's innate spellcasting ability is Charisma (spell save DC 13) . The nereid can cast control water at will, requiring no components. 1. Hit: 2 (ld6 -1) bludgeoning damage, or 3 (ld8 - 1) bludgeoning damage if used with two hands. DEATHLOCK WIGHT In Dead in Thay, two kinds of wights serve the Red Wizards as guards and workers. Each foot of movement in water costs it 2 extra feet , rather than l extra foot . The enchanter has the following wizard spells prepared : Cantrips (at will) :friends, mage hand, mending, message 1st level (4 slots) : charm person,* mage armor, magic missile 2nd level (3 slots) : hold person,* invisibility, suggestion* 3rd level (3 slots): fireball haste, tongues 4th level (3 slots) : dominate beast,'*stoneskin 5th level (2 slots): hold monster* *Enchantment spell of 1st level or higher ACTIONS Quarterstaff. Hit: 8 (ld8 + 4) piercing damage. Pack Tactics. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Cantrips (at will): mage hand, prestidigitation, ray offrost, shocking grasp 1st level (4 slots): burning hands, chromatic orb , mage armor Killer Response. Hit: 12 (2d6 + 5) bludgeoning damage. When a creature Sir Braford can see attacks a target other than him that is within 5 fee t of hi m, he can use a reaction to use his shield to impose disadvantage on the attack roll. ACTIONS Multiattack. On a success, the dread warrior drops to l hit point instead. The wight attacks twice with Grave Bolt. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Standing Leap. Hit: 16 (2dl0 + 5) piercing damage, the target is swallowed , and the grapp le ends . APPENDIX B I CREATURES ACTIONS Dagger. Tales from the yawning portal contains some fantastic adventures and settings from the past Dungeons and Dragons publications. Tecuziztecatl can enter a space large enough for a Medium creature without squeezing. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid damage at the start of each of the lizard 's turns. Shape Water. The disguise is convincing, unless the kelpie is in bright light or the viewer is within 30 feet of it, in which case the seams between the seaweed strands are visible. Melee Weapon Attack: +2 to hit, reach 5 ft. , one target. Ranged Weapon Attack: +5 to hit, range 20/60 ft. , one target. . The Ooze Master can climb difficult surfaces , including upside down on ceilings , without needing to make an ability check. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. When the Ooze Master casts a spell with a casting time of l action, it can make one pseudopod attack as a bonus action. There are 10 reasons the newly-released Tales From the Yawning Portal is perfect for new DMs who wish to avoid some of the classic mistakes that sometimes destroy their first campaign. Designed for Fantasy Grounds version 3.3.0 and higher. APPENDIX BI CREATURES WHITE MAW In their laboratories inside the Doomvault (Dead in Thay), the Red Wizards experiment with a process to create sentient oozes. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The zombie makes two melee attacks. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Spellcasting. USING THIS BOOK Tales from the Yawning Portal containsseven adven- turestakenfromacrossD&D's history. This hardcover book contains seven classic dungeons updated to 5th Edition, from adventures such as Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors. KALKA-KYLLA Adventurers who get inside the halls of the Hidden Shrine of Tamoachan are likely to find a unique opportunity- the chance to communicate with a crustacean that can speak. Hit: 7 (ld6 + 4) piercing damage. The armor is destroyed if the penalty reduces its AC to 10. This is really good for players who meta-game (using information their character wouldn't know), breaking the mood. Amphibious. C7867. The target must succeed on a DC 13 Dexterity saving throw or be knocked prone. Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software. She can innately cast the following spells, requiring no material components: Tree Thrall. The wight can have no more than twelve zombies under its control at one time. Life Drain. Theseadventuresprovidetheperfect sidequestaway from yourcurrentcampaign. ACTIONS Pack Tactics. Damage Immunities acid, cold, poison Condition Immunities blinded, charmed , deafened , exhaustion , frightened , paralyzed, poisoned , prone Senses blindsight 120 ft ., passive Perception 10 Languages Common , Primordial , Thayan Challenge 10 (5 ,900 XP) Corrosive Form. Benign Transposition. listing of Wizards of the Coast - AD&D 5th Edition - Module - 07 - Tales from the Yawning Portal.zip; file as jpg timestamp size; AD&D 5th Edition - Module - 07 - Tales from the Yawning Portal/ 2020-11-10 06:43: AD&D 5th Edition - Module - 07 - Tales from the Yawning Portal/A Tales from the Yawning Portal.pdf: 2020-10-28 18:45: 58050122 Longsword. While White Maw remains motionless, it is indistinguishable from white stone. The necromancer has the following wizard spells prepared: Cantrips (at will): chill touch, dancing lights , mage hand, mending 1st level (4 slots): false life,* mage armor, ray of sickness* 2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web 3rd level (3 slots): animate dead,* bestow curse,* vampiric touch* 4th level (3 slots): blight,* dimension door, stoneskin 5th level (2 slots): Bigby's hand, cloudkill 6th level (1 slot): circle of death* *Necromancy spell of 1st level or higher Grim Harvest (1/Turn). -. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. Corrode Metal. The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. Check 10 flipbooks from monsterginger69. Use that information to place it in your campaign or to give you an idea of how to adapt it. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. It initially appears in the form of a pillar composed of thick, red, ooze-like stuff. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Dread Tales told in the Dead of Night. Melee Weapon Attack: +7 to hit, reach 5 ft. , one Medium or smaller creature the lizard is grappling. This work opens a portal to the imagination and captures the beauty, joy and tragedy in the everyday lives of kids, teens and adults. (Download) Tales From the Yawning Portal (Dungeons & Dragons) PDF Full Description Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Hit: 6 (ld6 + 3) piercing damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The illusionist has the following wizard spells prepared: Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray 1st level (4 slots): color spray,* disguise self,* mage armor, magic missile 2nd level (3 slots): invisibility,* mirror image,* phantasmal force* 3rd level (3 slots): major image,* phantom steed* 4th level (1 slot): phantasmal killer* *Illusion spell of 1st level or higher ACTIONS Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). D&D's deadliest dungeons are now part of your arsenal of adventures. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Legendary Resistance (3/Day). Hit: 6 (1 d6 + 3) piercing damage. 2: The Land of Chult [+] Ch. USING THIS BOOK Tales from the Yawning Portal contains seven adventures taken from across D&D's history. GIANT LIGHTNING EEL STR DEX CON INT WIS 11 (+O) 17 (+3) 16 (+3) 2 (-4) 12 (+l) CHA 3 (-4) GIANT SKELETON Damage Resistances lightning Senses blindsight 60 ft ., passive Perception 11 LanguagesChallenge 3 (700 XP) In the Tomb of Horrors, treasure sometimes presents itself for the taking. ACTIONS Dagger. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher. ACTIONS REACTIONS Stupefying Touch. 1 The modules are modified to use the fifth edition rules and adequate. Hit: 11 (2d6 + 4) bludgeoning damage. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. S1RBRAFORD SIREN Medium humanoid (human), neutral evil Medium fey, chaotic good Armor Class 18 (chain mail, shield) Hit Points 19 (3d8 + 6) Speed 30 ft . 242 11 (+O) DEX 13 (+l) CON INT WIS CHA 14 (+2) 16 (+3) 14 (+2) 9 (-1) Skills Arcana +5, Insight +4, Persuasion +1 Senses passive Perception 12 Languages Common, Draconic, Goblin Challenge 1/2 (100 XP) Barkskin. ACTIONS Multiattack. The transmute, is a 9th-level spellcaster. White Maw can eat through 2-inch-thick, nonmagical metal in 1 round . Monster Manual, and Dungeon Master's Guide, this book provides fans with a treasure trove of adventures, all of which have been updated to the fifth edition rules. Tecuziztecatl can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Eniarge (Recharges after a Short or Long Rest). Fairy Tales from Around the World is a treasure trove of the world's best-loved fairy and folk . While in sunlight, the spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. (blind beyond this radius) ; passive Perception 10 Doomvault Devotion. In one such location, the "reward" for an attempt to grab some valuables turns out to be the animated skeleton of a giant- deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power. Undead Nature. 240 APPENDIX B I CREATURES Aquatic Invisibility. Its statistics are otherwise unchanged . Amorphous Form. TECUZIZTECATL Clinging to the wall of a water-filled chamber inside the Hidden Shrine of Tamoachan is Tecuziztecatl, also known as the Lord of Snails. But if she or any other kobolds are threatened or set upon, Yusdrayl defends herself and her tribe as fiercely as she can. Kicking Retreat. Yusdrayl has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated. Spider Climb. MALFORMED KRAKEN The Doomvault (Dead in Thay) contains a number of denizens that don't have all the traits or abilities of normal creatures of their kind. If the spy lacks the room to become Large, it attains the maximum size possible in the space available. Tales from the yawning portal pdf free update# There are many, . Her father Vladimir Maurani was a writer, lawyer and historian who wrote Prinosi za hrvatski pravno-povjestni rjenik (Croatian dictionary for history and law) in 1882. Dart. (blind beyond this radius) , passive Perception 10 Languages telepathy 50 ft. User Manual: Open the PDF directly: View PDF . APPENDIX B I CREATURES 243 TARUL VAR After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam. Hit: 5 (ld6 + 2) piercing damage. Siege Monster. The vampiric mist can sense living creatures that have blood or similar vital fluids in a radius of 60 feet . Hit: 7 (ld6 + 4) bludgeoning damage and 7 (2d6) necrotic damage. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage . Small humanoid (kobold) , lawful evil STR DEX CON INT WIS CHA 8 (- 1) 15 (+2) 14 (+2) 10 (+O) 10 (+O) 16 (+3) Skills Arcana +2 , Insight +2, Stealth +4 Senses darkvision 60 ft., passive Perception 10 Languages Common , Draconic Challenge 1 (200 XP) Spellcasting. Embed Tales Of The Yawning Portal to websites for free. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet. Melee Spell Attack: +9 to hit, reach 5 ft ., one creature. Undead Fortitude. ACTIONS Paralyzing Touch. What I recommend is supplementing The Tales from the Yawning Portal with the 1981 version of the original module, available as a PDF for just $4.99. It is called Tales from the Yawning Portal (out March 24 in local game stores and April 4 everywhere else) It's a collection of seven of the most famous dungeons from Dungeons & Dragons history . MALFORMED KRAKEN LEUCROTTA Huge monstrosity, chaotic evil The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. False Appearance. With this supplement, these brave adventurers. Dread tales told in the dead of night! Hit: 11 (2d8 + 2) piercing damage. Thorn s. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30 ft., one target. Early life. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3) slashing damage if used with two hands. Lightning Storm. She has the following wizard spells prepared : Cantrips (at will) : light , prestidigitation, ray offrost 1st level (2 slots): color spray, magic missile, shield, sleep Tree Thrall. The vampiric mist can 't enter a residence without an invitation from one of the occupants. Tales From the Yawning Portal introduces dozens unique items, monsters, and NPCs which allows the DM to slip some tricks up their sleeve. It follows the genre of Reference Book, Fictional, Animated etc. The vampiric mist takes 20 radiant damage when it starts its turn in sunlight. Javelin. Drowning Hypnosis. In a cavern within the glacial rift (Against the Giants), a group of ice toads vigorously guard their territory. If multiple creatures are closest, the attacker chooses which one to target . STR DEX CON INT WIS 18 (+4) 1 (- 5) 20 (+5) 12 (+l) 10 (+0) CHA 3 (-4) The kobolds that occupy a portion of the Sunless Citadel are not a combative lot, as long as they are not attacked . A target must make a DC 16 Dexterity saving throw, taking 16 (3dl0) lightning damage on a failed save, or half as much damage on a successful one. KELPIE A kelpie (White Plume Mountain) is a form of intelligent, aquatic plant life that resembles a pile of wet seaweed. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. The leucrotta can mimic animal sounds and humanoid voices . White Maw doesn't require sleep. Pseudopod. Thayan warriors provide muscle when it's needed and often serve beside Thayan apprentices. ILLUSIONIST Illusionists are specialist wizards who twist light, sound, shadow, and even minds to create false and quasi-real effects. In a loose manner of speaking, the vampiric mist is the embodiment of the vampire's hunger for blood. Hit: 12 (2d8 + 3) piercing damage. While in sunlight, the mist has disadvantage on attack rolls and ability checks. As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. Drowning Kiss (Recharge 5-6). If the Gulthias Tree dies , Sir Bra ford dies 24 hours later. Blurb from the publisher: 'Dread tales told in the dead of night. Addeddate 2017-06-09 00:27:06 External_metadata_update 2019-03-26T17:27:31Z Identifier keepersofthetome_gmail_Ep8 Scanner Armor Class 14 Hit Points 38 (7d8 + 7) Speed 30 ft ., swim 30 ft. STR DEX CON INT WIS CHA 16 (+3) 9 (- 1) 14 (+2) 10 (+O) 13 (+l) 14 (+2) STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 12 (+l) 13 (+l) 14 (+2) 16 (+3) Skills Athletics +S, Perception +3 Senses passive Perception 13 Languages Common Challenge 1/2 (100 XP) Skills Medicine +4, Nature +3, Stealth +6, Survival +4 Senses darkvision 60 ft., passive Perception 12 Languages Common , Elvish, Sylvan Challenge 3 (700 XP) Barkskin. Spellcasting. Fling. This mysterious fey creature yearns to be released, but an enchantment laid on her by the demilich prevents her from telling visitors how to accomplish that task. ILLUSIONIST Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor) Hit Points 38 (7d8 + 7) Speed 30 ft . Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Adventurers who delve beneath White Plume Mountain might discover a group of these creatures confined in a watery cage. Spit Acid (Recharge 4-6). Paralyzing Touch (Costs 2 Actions). A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. STR DEX CON INT WIS CHA 10 (+O) 17 (+3) 12 (+l) 13 (+l) 14 (+2) 16 (+3) Skiiis Acrobatics +5 , Nature +3, Stealth +5, Survival +4 Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Common, Elvish , Sylvan Challenge 2 (450 XP) Medium humanoid (any ra ce), any alignment Amphibious. Melee Weapon Attack: +8 to hit, reach 10 ft. , one target. If Var fails a saving throw, he can choose to succeed instead . Within this book you will find seven of the deadliest dungeons from the history of D&D, updated for the current edition of the game. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. Damage Resistances acid, cold, fire Damage Immunities poison Condition Immunities blinded , charmed, deafened , exhaustion , YUSDRAYL frightened , poisoned , prone Senses bl indsight 60 ft . A zombie doesn't require air, food, drink, or sleep. DO NOT BUY THIS BOOK. ACTIONS Multiattack. These talents are considerably diminished by the fact that the creature is utterly insane. These creatures automatically succeed on their saving throws against the spell. Dragon+ #12. Just add Tales from the Yawning Portal of Pitfiend to My Favorites. The place is a stone building with a slate roof and several chimneys. THAYAN WARRIOR Medium humanoid (human), any non-good alignment THORN SLINGER Armor Class 16 (chain shirt, shield) Hit Points 52 (8d8 + 16) Speed 30 ft. STR 16 (+3) DEX 13 (+l) Large plant, unaligned CON INT WIS CHA 14 (+2) 10 (+O) 11 (+O) 11 (+O) Skills Perception +2 Senses passive Perception 12 Languages Common , Thayan Challenge 2 (450 XP) Armor Class 11 Hit Points 32 (5dl0 + 5) Speed 10 ft . Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. ACTIONS Multiattack. Hit: 2 (ld6 - 1) bludgeoning damage, or 3 (ld& - 1) bludgeoning damage if used with two hands . Advertisement. Shortsword. If immersed in water, the nereid can make itself invisible as a bonus action. Dagger. This giant slug is not only intelligent, it's capable of speech. Melee Weapon Attack: +11 to hit, reach 5 ft ., one target. Any nonmagical weapon made of metal that hits White Maw corrodes. Hit: 4 (ld4 + 2) piercing damage. Hooves. The spy magically turns invisible until it attacks, deals damage , casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Kalka-Kylla can use a bonus action to retract into or emerge from its shell. The deathlock wight resembles a normal wight, except that its undead form courses with dark magic. The location and its curmudgeonly proprietor, Durnan have been featured in multiple. While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage. Hit: 2 (ld6- 1) bludgeoning damage, or 3 (ld8 - 1) bludgeoning damage if used with two hands. The seeds of these stories now rest in your hands. The young paladin of Pelor has been corrupted by the sinister Gulthias Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of "deity." When you can surprise those players, it feels like a win. The giant crayfish makes two claw attacks. B: Random Encounters [+] Melee Weapon Attack: +7 to hit, reach 5 ft. , one target. Monsters:Modrons Guild Artisan Monster:Green Slaad Fighting Style Blink Spell Aid Spell All Classes Monsters:Pixie. - Sunless Citadel (Cidadela Sem Sol) - Tomb of Horrors (Tumba dos Horrores) - White Plume Mountain. ACTIONS Javelin. This PDF 1.7 document has been generated by 2. Seaweed Shape. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. The transmute, has the following wizard spells prepared : Cantrips (at will) : light, mending, prestidigitation, ray offrost 1st level (4 slots) : chromatic orb, expeditious retreat,* mage armor 2nd level (3 slots) : alter self? ThCUZIZTECATL Large monstrosity, neutral Armor Class 13 (natural armor) Hit Points 102 (12dl0 + 36) Speed 30 ft., climb 30 ft ., swim 30 ft. THAYANAPPRENTICE Medium humanoid (human), any non-good alignment STR DEX CON INT WIS CHA 17 (+3) 10 (+O) 16 (+3) 15 (+2) 16 (+3) 13 (+1) Skills Deception +3, Stealth +2 Damage Resistances bludgeoning from nonmagical attacks Damage Immunities acid Senses blindsight 30 ft., passive Perception 13 Languages Olman, Primal Challenge 4 (1,100 XP) Amphibious. Spellcasting. The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn . Spellcasting. The sea lion has advantage on an attack roll against a creature if at least one of the sea lion 's allies is within 5 feet of the creature and the ally isn't incapacitated . Dread tales told in the dead of night!When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten . The mantle has an AC and hit points equal to that of the nereid , but the garment can't be directly harmed while the nereid wears it. Keen Smell. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage. Hit: 16 (2dl0 + 5) piercing damage, and the target is grappled (escape DC 15). "Tales from the Yawning Portal" on the Shelf of Many Books Tales from the Yawning Portal D&D 5 (5e) Year: 2017; ISBN: 978--7869-6609-7; Tales from the Yawning Portal on Amazon; Tales from the Yawning Portal on Wikipedia; Known monsters from the book: Animated Table; Barghest; Centaur Mummy; Choker; Deathlock Wight; Dread Warrior; Wet seaweed space within range that is occupied by a Small or Medium creature Weapon made metal. Extra foot dark magic in your campaign or to give you an idea of to... Tales of the most compelling dungeons from the 40+ year history of dungeons & amp Dragons! Style Blink spell Aid spell all Classes monsters: Modrons Guild Artisan Monster: Green Slaad Fighting Blink... Fighting Style Blink spell Aid spell all Classes monsters: Pixie size possible in the space available )! After dealing damage, and the grapp le ends is occupied by a Small or Medium creature without squeezing succeed. 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