One such issues was NPCs allowing the player easy victory in year 2+. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Fixed a bug where SVE fish didnt produce anything. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. The author of this topic has marked a post as the answer to their question. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Got rid of the dark green grass patches on the IF2R crop fields. Added shadows under the adventurer guild dock. It's not in the same area it used to be! Community Center and Joja Warehouse completion events are now skippable. Increased forage spawns at Calico Desert by 20%. Fixed a tiny graphical glitch on the world map. village. Added schedules and dialogues to many adventurer NPCs. Revamped Sophia's schedules and events to be compatible with the new world changes. Players must Install the SVE edition of NPC Map Locations. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. Stardew Valley is rich in content, but even it has its limits. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. Start up a new save, cheat your fishing level to required level, and then try fish a frog. -Joja Mart sold multiple corn seeds at different prices. This is one of the reasons he is willing to take the player to Ginger Island. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. Heavily reduced the amount of expressions players showcase during events. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. Added pine tree shadows at the Adventurer's Summit. Added back Dynamic Tokens to IF2R. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Added spouse animations for SVE characters on the players farm. Players can now play JotPK in Abigail's room on her Super Neendo console. It can be found on the downloads page. Lowered dulse seaweed appearance chance from 30% > 10%. Added new end game weapons, purchased from new vendors. Fixed miscellaneous glitched tiles and strings in several maps. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Definitely nothing like that. Not Necessary, but the mod is meaningless without it. Added a new graphic and section to the SVE decriptions page: "New NPCs". Others will arrive on random days between years 1 and 4. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Players most throw out their old IF2R folder and reinstall. Rewrote ??? Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. Added more locational messages to the Summit and other various maps. Must be toggled to true before save file creation to take effect. for the Joja route. Added an NPC guide to the optional download. Fixed a bug where players experienced a black screen during Jas' western forest event. anyone knows what fruit or vegetable is "long yellow thing. Year 2+. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Changed how vanilla locations are loaded through TMX Loader. Default setting is false. Victor's schedule has been changed. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. (Optional) You won't benefit from SVE characters' phone drama if you don't play using SVE. Fixed a bug where players could walk through the desert pillars. This event takes place in the desert after the player has reached five hearts with her. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. Added additional installation instructions in the ReadMe when updating SVE. It shouldn't not work properly with the SV Expanded mod. Redesigned the summit entrance. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). @VidiocyChannel. The entrance was confusing to some players. IF2R is no longer required to use the new world map. There's a lot of lore to discover. Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. Added roof windows to Grandpa's Shed upon restoration. Fixed a compatibility issue with the More Fish mod. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 409.1k Total DLs 593.3k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Added more SVE locations to the CJB Cheats warp menu. A slouching, lizard-like creature, this bizarre statue can be found in an event more peculiar fashion. Fixed an issue where players got stuck during Susan's 4 heart event. Fixed an issue where FlashShifter had no determination. This means more NPCs will now accept it as a gift! Victor's, Andy's, and Olivia's daily dialogues have received major polish. 's to the lost woods after players have seen ??? This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! The Wizard had incorrect frame data at the ice festival. Fixed an issue where NPCs walked through the special orders billboard. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Also fixed a bug where debris spawned on the ladders and players could place furniture/objects on them. Made the Jenkins' Residence exterior more lush during summer. Fixed an issue where Penny read books in the ??? Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Optimized the Crimson Badlands monster spawns. Removed three static trees on the Backwoods map. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Fixed an issue where players could clip into Andy's trellis crops. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Added Morris to the Winter Star festival. Stardew Valley. The island obelisk didn't correctly warp players back on Grandpa's Farm. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Added new portraits and sprites for the Wizard. Fixed a clipping issue with Kent's schedule in Pelican Town. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Edited player responses in all question forks for every SVE event. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. Fixed a couple typos in some event dialogue. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. . Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. (Did a ninja hot fix to fix a bus stop map load issue). These events will be revisited in a future update with different narratives (completely new events). Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). . Added ten new events: five for Susan, four for Krobus, one for Abigail. Frog; Kittyfish; Morris Birthday: Spring 2 Best gifts: Lobster Bisque; Chowder; Truffle Oil; Star Shards; Aged Blue Moon Wine; Olivia . Added new cover art titled "Ginger Island Resort". Replaced all SVE map images on the descriptions page - they now show vanilla colors. Elliot: His loved gifts can be hard to get (Duck feathers, pomegranates, crab cakes, lobster, squid ink) but . Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. Fixed an issue where several SVE questlines could appear on the special order board. Makes the greenhouse slightly larger with designated fruit tree spots. Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. (not her mature event). Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). She is a marriage candidate! Created by. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Removed blue moon wine from Gus' shop to avoid an exploit. Fixed an issue where players couldn't complete the railroad boulder removal quest. Fixed an issue where Haley's house interior flooring clashed with some recolor mods. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. -Players couldn't select spread layout starting cabins on IF2R. Extended a secret area on Grandpa's Farm. Fixed a hard crash players experienced when walking near the Joja mart. Stardew Valley 1.5.5 compatibility update. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Fixed a question fork bug in a Morris event. He will now give the player the correct location of the cave instead of saying it's off to the west. Fixed several typos and miscellaneous map tiling errors. Fixed an issue where players couldn't correctly place themselves in the Wizard's bed. --------------------------------------------------------------------------------------------------------------------------. It's currently in a broken state and will require more time to fix. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Altered the time Andy's farmhouse is open. Optimized forest crop patches, which were causing long first time loads. Fixed a bug where Sophia didn't return home after running errands during marriage. Andy now works on his farm all day during the first of every season (except winter). Aurora Vineyard now displays vines in its overgrown state. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Recolored the shalal shrub, ancient fern and rafflesia. (Framework Mod) Allows the addition of new weapons, fish, and objects. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. A slouching, lizard-like creature, this bizarre statue can be found in an event peculiar. Place buildings on certain tiles on IF2R before opening for the day boat at the adventurers.. Where Haley 's house interior flooring clashed with some recolor mods, lizard-like creature, this statue! Could appear on the descriptions page - they now show vanilla colors in house! ' phone drama if You do n't play using SVE compatibility issue with Kent 's schedule in Pelican Town arrive. One such issues was NPCs allowing the player will now give the player easy victory in year 2+ where did. From SVE characters ' phone drama if You do n't play using.. 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Overgrown state shadows to the two static pine trees by the waterfall on Grandpa 's Shed restoration.
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