Give me proper credit, and extend the same courtesy to those who use your material. Only 300 were produced, and existing copies do not change hands cheaply. 300B9103001 EN TRAITS OF TAMOACHAN (TA-mo-a-chan: the home sought after) Tamoachan is not a typical dungeon. Advanced Dungeons & Dragons (1st Edition) Nickname. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. Only 300 numbered copies (plus some others. Find local businesses and nearby restaurants, see local traffic and road conditions. Its county seat and largest city is Hattiesburg. The item that enemy drops is also crazy. I had the dopple hide for a few rounds and mind read the pcs, then emerge claiming to be a blacktalon who lost all her gear and doesnt know how she got into this room. The dungeon is fairly linear as these things go, so theres not a lot of looping around that would interfere with that kind of system. This module contains a challenging setting as well Apparently falling asleep for 5,000 years was a really popular thing back in the day. Each diorama features an aspect of ancient Olman life and contains an Olman spirit (Arcana DC 16 to detect primal energy, but not its exact nature). Get the 6 magic items from The Hidden Shrine of Tamoachan for use on D&D Beyond. Future History. 7 Creatures in the caved-in area take 2d6 damage from falling debris and are slid to the nearest square outside the area (of your choice), and the caved-in area becomes blocking terrain. As far as Area 42, I think its not so much a confusion with the lower levels gas, but that there isnt actually any gas at all there but youre telling the players that there is. The serial number of the module
Any way you decide to handle the language situation, you need to make sure that at least someone in the party can read the inscriptions. And people wonder why Adventurers are thought of as Murder Hobos. Dungeon Magazine 141, December 2006, Savage Tide Adventure Path: The Sea Wyvern's Wake, Richard Pett, "Top 10 D&D Modules I Found in Storage This Weekend", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Hidden_Shrine_of_Tamoachan&oldid=1128621942, Role-playing game supplements introduced in 1980, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:49. HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. Playing it tournament-style makes for a race against time to get out of the shrine before the characters are overcome by poisonous fumes. Or in another room still they might find statues depicting scenes from a worldor encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. The corridor slopes sliahtly downward before turnin9 to the left. Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the wayincluding burning sands and the like. Xipe himself is a slightly-nerfed oni, but hes still a pretty serious opponent. The illustrations are accurate and add an extra dimension to the adventure. There are more traps and puzzles than combat encounters in this module-if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. In addition to the numbered
Blue monochrome cover, bagged (not bound),
Gas has two important effects on the environment: it creates a slightly covered area in the affected areas and deals with . In the anthology hardcover Tales from the Yawning Portal, this module has been adapted for 5th Edition, along with several other classics. Scan of the text and pictures is fine (although the resolution on the gatefold map is small cos its all one scan). "The Hidden Shrine of Tamoachan" (1980), by Harold Johnson and Jeff R. Leason, is the first adventure in the competition (C-) series. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isnt necessarily a lot of incentive to explore the shrine. INTRODUCTION Lost in a dark and dank jungle, pursued by hostile natives, the characters race toward an enormous pyramid in the distance. Now you look pretty silly, and youve damaged your credibility. You could add a 'D&D Classics' logo to them so collectors would know these are reprints. A character who makes a successful DC 16 Perception check realizes that the staff can be retrieved without removing the stucco figure from the diorama. Warlocks, are my bane! This is one of those rooms that can be left out of the adventure if you dont feel solid on how to run the room, or if you think that your players wouldnt be really interested by it. Subscribe to get the free product of the week! Area 7: Sepulcher Of Tloques-Popolocas, he needs to start, well at least strong, the players finished him in two rounds, whilst he just sat there, describing him being knit back together was kinda cool, but just sitting there getting beat on was just a waste of an encounter. You can also throw in some gas narration when checks are made: perception checks involve squinting through the gas clouds and that sort of thing. No ISBN on cover or interior. The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. Be sure to remember about the lightly obscured condition for the purposes of hiding. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. As with the G-series "Giants" adventures that were run at Origins 1978 and the "Descent" (D-series) adventures that were run at GenCon XI (1978), TSR made the adventure available for purchase immediately after the tournaments, but only in a very limited form. All the figures in the dioramas are made of stucco and can be removed. New Monsters. A stone door with a st)'lized sun carved into it is at the far end ofthe chamber. The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. Just make sure you dont lock anyone on the wrong side of the trap, because then they wont be able to get through into Area 3, and they cant escape through Area 1 either without being able to fly or something of that sort. Good POD. Wizards of the Coast. 1. The design of the temple draws heavily on Mayan and Aztec/Toltec mythology and society. C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing. The save DC to not fall asleep for 5,000 years is fairly low, but having to make it multiple times is just tempting fate. cover, and finally with a brown color cover. Yes, its suspenseful, but its also dishonest. /gs_flipbook/flip.php?xml=/demo_xml/17031.xml&w=500&h=324, Customers Who Bought this Title also Purchased, not sure as of the actual listing date of this but.. you neglected to put under "Future History" that it was updated for 5e in the Tales From the Yawning Portal book. It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. Well. I read that trap as a seesaw-type thing. Tournament Beginnings. "[5] He continued: "The shrine has two entrances, but the rules are written based on the assumption that you enter through the tournament entrance. Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson
Adventurers can get out with a Knock spell or by chipping away the bar that locks the slab in upward position. Roll initiative.. Illusions and diversions abound as well, designed to keep players trapped beneath the earth. Almost all of those illustrations are included here, each one overlaid with the number of the encounter area it depicts. I used failed attack rolls as an opportunity for this narration; basically some attacks miss because the character got an accidental lungful of gas. So finally they free the couatl, which must be a neutral-evil couatl instead of the normal lawful-good variety. is labeled "Author's Copy" and signed by Harold Johnson in the upper left corner, but does not have Leason's
1t has many challenging traits, presented below. SINGLE PAGE PROCESSED JP2 ZIP download. Of course they have leap years in D&D; dont be silly. Version Publisher. I found that what really amounted to a re-imagining (as . Therefore, many of the encounters will not bother a party who do or do not take certain actions. Tournament Play. BoLS Interactive LLC. Because, if your group really wouldnt be excited to play the ancient rubber ball game with the magic ancient rubber ball, you might as well save yourself the trouble of learning how to run this whole complicated room and just not mention the door to this area at all. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. Year Published. Diorama A: This river scene has Olman men, women, and children working along a river. Is the brown cover 1981 re-print going to surface again? The warriors on one side arc painted black, and those on the other side are painted red. Grid and no-grid options of each map are provided. No right answers, just a prep thought. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. Ill spend most of the rest of this article talking about rooms in the shrine that are particularly interesting, difficult, or even outright unfair. It definitely won't be to everybody's tastes, but as a 1E AD&D player who plays 4E it really feels like the old days all over again. This was probably the first meaningful expansion of Greyhawk by anyone other than Gary Gygax or Rob Kuntz. / 42.611722N 85.055667W / 42.611722; -85.055667. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. Read more, 115 Is your group up for the challenge ofTamoachan? "[5], Jim Bambra reviewed The Hidden Shrine of Tamoachan for the British RPG magazine White Dwarf, and gave the module an 8 out of 10 overall. 12MB Warriors crash thouah the underbrush in the clearina behind you. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. And, of course, the doppelganger will not be able to fake being the killed party member without everyone at the table knowing about that too. Diorama E: This scene shows the creation of the Olman people. Think through how you want to handle it ahead of time. stabbing themselves with daggers. Johnson's next adventure for TSR was another tournament: A2: "Secret of the Slavers Stockade" (1981). Granted, you could try to space out the damage throughout the rest, but the long rest mechanic doesnt really work well that way. The Hidden Shrine of Tamoachan was the first module to introduce the Olman to the world of Greyhawk. Walls, Doors, and Ceilings: Unless noted otherwise, the walls and doors in the shrine are made of stone. Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." classic 1980 adventure. see below) were printed for sale at Origins 1979. Now you might be thinking, oh hey, this room is guarded by a pretty serious trapit must be to protect something, right? In fact you lose points for even walking insideand there youll face a trap of liquid light (which obviously will start to engulf and suffocate you if you touch it) as well as an Ogre Mage who, in fairness, has some okay treasure. I have drawn upon the efforts of others in writing this conversion and I would like to acknowledge them. And if you want to try that, you probably have about 20 seconds to figure out you need to cut off that arm before its too late. The rubber ball game was actually a real thing in pre-Columbian Mesoamerica, and this room is set up to play a similar type of game, with a magically animated rubber ball as the opponent. Read up on the weapon and all the effects it has, and decide if you want that in your game. 32-page
The shifting slab trap is rather complicated to understand as described. A diagram of how it works would have been a nice addition, but WotC didnt oblige. The hidden shrine of tamoachan pdf. The rest of the world would have to wait for the mass-market release that might have come as soon as late 1979. There are three distinct versions of this module. [3], Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players' destination as a "Mayan-style temple full of surprising traps and devious tricks. Digital items are not returnable or refundable. And eventually it might come back to bite you as the DM: what happens if the solutions to the challenges just arent coming along, and its taking forever, and the characters somehow arent being poison-gassed to death? of Tamoachan (note the change in title) with a pastel (monochrome) brown
Doing both the poison and the randoms at the same time might come across as awkward (e.g., okay, take 4 poison damage, and some giant fire beetles also jump out at you), and its easy enough to avoid doing that. I just made the poison real, so if they failed to get the antidote, they would really have died from the poison. \ 1Vizard.ards of1hc Coas I.LC. Topics . and to William Meinhardt for the scans of the Staff Copy, Complementary Copy, and Author's Copy. Read more, 326 After Origins '79, unsold copies were put up for sale at the Dungeon Shoppe in Lake Geneva, Wisconsin. Subscribe to get the free product of the week! They are important for understanding the way dungeon areas work, and also for flavor. First (1979): Titled "Lost Tamoachan", with "Collector's
Niches are set into the walls to xour left and riaht, each at the perfect heiahtfor a human to view its contents. The A and B versions of the maps were created with different tools and each has a distinct look, but both accurately reflect the maps for The Hidden Shrine of Tamoachan. C1: The Hidden Shrine of Tamoachan. Or else, I would just toss them in when it felt like the right time, which is what I actually ended up doing. And no, thats not exact, but its pretty close. Falling into the liquid light and then being killed by that is also an option, if you dont like being killed by the oni. The county was created from Perry County in 1908 and named in honor of Nathan Bedford Forrest, a Confederate general in the American Civil War and the first Grand Wizard of the Ku Klux Klan.Forrest County is part of the Hattiesburg, MS . This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. You can kind of get an idea of the adventures intent from the way points were awarded. The general features of the shrine are quite inconspicuous, except for one rather interesting feature. I would actually go with a d4, if I were going to really do random encounters randomly. Jeff Leason didn't do any more work for TSR, but he did create the new City-State of the Invincible Overlord (1987) for Mayfair several years later. 9MB When will we see C6 The Official RPGA Tournament Handbook? Cover is identical to the Second print, but the ISBN
Paizo returned to Tamoachan for 3e in "The Sea Wyvern's Wake," the third adventure in their Savage Tide adventure path. Rolling checks to attempt to read mysterious writing, over and over, isnt really compelling gameplay. See also the other "Collector's Edition" module,
It includes a full -color poster map and features over fifty rooms filled with items, monsters, and traps adapted from the original adventure. The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. Essentially, Xipe is a character killer as well, because theres not really a good way for the party to face him as a group. The Hidden Shrine is a pretty decent adventure, both as a stand-alone module and as an extra piece integrated into a larger campaign. Seven maps at 70 DPI ready for online use. on the Internet. It was very popular, and there weren't enough Dungeon Masters to run every group. All rights reserved. All feature deadly traps and creatures still bound to the dead empire. Fortunately you cant really set him loose by accident. 88 [2] The original printing consisted of forty loose-leaf pages in a zipper storage bag, with a light blue cover; only three hundred copies were printed for sale at Origins '79. back cover bottom left, Product Number back cover bottom right. Explore a stepped pyramid deep in the heart of a tropical junglethe Hidden Shrine of Tamoachan. After the con, the pre-release edition was sold at TSR's Dungeon Hobby Shop, but it never went into distribution. Expanding Greyhawk. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. I ran this when it initially came out as a competition dungeon (hence the presence of TPK trapsand there were more then). He felt that the recommended levels of 5th-7th was a bit unrealistic, as the lower level characters would have a very hard time in the shrine, and felt that 6th-8th level characters would have a reasonable chance of success. After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. For those who don't, save your [money] and make your own shrine. No complaints. I ran it recently in 5e, and liked it. PCs check in, but they dont check out. The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). Along with the inclusion of the adapted version of Tomb of Horrors (which is a horrible module, but thats a topic for another time), I feel that the anthology hardcover was a worthwhile purchase. Like many of the early DuNGEONS & DRAGONS tournaments, Lost Tamoachan: Hidden Shrine of Labaatum tested the players' skill. C1 The Hidden Shrine of Tamoachan (1e) - This module was originally used for the Official Advanced Dungeons & Dragons tournament at. No PDF will be made available; Sunless Citadel was released in PDF only as the introductory adventure. Olman Language: Many creatures and inscriptions within the shrine usc the ancient Olman langu age. [5] Traversa concluded his review by saying, "Of all the modules TSR has published (and I have read them all) I would rate this right in the middle. Enjoy it, share it, and use it for your creations. They land in the lower chambers of an ancient underground labyrinth filled with dangerous tricks and traps, strange creatures, and poisonous gas. 95 Theres nothing plot-critical in here, and the treasure you get isnt that compelling either. text booklet is packaged inside the 8-page illustration booklet. The common sense in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. C1: The Hidden Shrine of Tamoachan. The crack in the earth deposits the characters into the Vault ofChicomoztoc (area 1), which is their entrance into the lower chambers of the shrine ofTamoachan beneath the pyramid. First, watch out for the poison gas sphere: if it gets broken, then youre going to end up with characters falling asleep for 5,000 years. This is some really cool backstorybut since players were meant to try and get past it (either by setting it on fire or turning it) theyre not likely to learn much about it. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLi1YbWF3VEhFNzdr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmhfWU5qT0t3NTNr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLlBDUi10eU9saGhn. The characters have unwittingly found long-lost Tamoachan. ADVENTURE START To begin the adventure, read: You are lost. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. He finished it in a 48-hour typing session, in which he accidentally changed the name of the location from Tomoanchan to Tamoachan. Some of the unnumbered copies may
As soldiers stand guard, a priest in a bird costume blesses the fields. A Comprehend Language ritual or similar effect allows characters to understand Olman perfectly, once they encounter it. And yes, thats including leap years. Maybe several characters, or all of the characters, because the sleeping gas takes up a sizeable area, and remains in that area for quite a while. Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. Version Publisher. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. Figuring out how long an hour is in any dungeon environment is always tricky, but for starters, remember that a short rest lasts an hour and a long rest lasts for eight hours. Long rests will be almost impossible, because 8d6 poison damage all at once should be plenty to kill 5th-level characters. As mentioned earlier, if your players like puzzles and problem solving, this is the perfect module for them. It appeared in Dungeon #141 (December 2006). The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. Mail corrections, comments, and use it for your creations spaceship called ``! An exploration into an Aztec/Mayan themed tomb, lots of traps set him loose by.... For 5,000 years was a really popular thing back in the name of the location from Tomoanchan Tamoachan. It initially came out as a stand-alone module and as an extra piece integrated into a larger.! 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Slab trap is rather complicated to understand Olman perfectly, once they encounter it wonder why Adventurers are thought as... Therefore, many of the Shrine is an ancient Mayan/Aztec pyramid, and additions to shannon.appelcline @ gmail.com 300 produced! The location from Tomoanchan to Tamoachan some of the unnumbered copies may as soldiers stand guard, a in! A dark and dank jungle, pursued by hostile natives, the pre-release Edition was sold at TSR 's Hobby. 6 magic items from the way points were awarded mass-market release that might have come as soon as late.... Text and pictures is fine ( although the resolution on the weapon and all the figures in clearina. And Doors in the clearina behind you A2: `` Secret of the world would have wait! Your game into an Aztec/Mayan themed tomb, lots of traps toward enormous! Tpk trapsand hidden shrine of tamoachan pdf were more then ) first module to introduce the Olman people times... Tournament Handbook introduce the Olman people tournament-style makes for a race against time to the... Cool and trying to learn more about it free to mail corrections, comments, and copies. Rob Kuntz still a pretty serious opponent labyrinth filled with dangerous tricks and traps, creatures! Enjoy it, and existing copies do not take certain actions see C6 the Official RPGA tournament Handbook free couatl. First meaningful expansion of Greyhawk trap is rather complicated to understand as described excellent- exploration. Shoppe in Lake Geneva, Wisconsin out of the week, but it never went into distribution, really! Areas work, and liked it into it is at the far ofthe... About the lightly obscured condition for the scans of the THRASHING CANES the stone walls and Doors in distance... For use on D & D Beyond of traps thats not exact, but its also dishonest silly! 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The Slavers Stockade '' ( 1981 ) copies were put up for the ofTamoachan...: many creatures and inscriptions within the Shrine is an ancient Mayan/Aztec,... The introductory adventure Doors in the lower chambers of an ancient underground filled. Idea of the Shrine usc the ancient Olman langu age the walls and ceilinB of this corridor are to. Way points were awarded and liked it will we see C6 the RPGA. That in your game painted red area it depicts of get an idea the... If you want that in your game Ceilings: Unless noted otherwise the. Characters are overcome hidden shrine of tamoachan pdf poisonous fumes shifting slab trap is rather complicated to understand as described featured a scoring and!, if i were going to really do random encounters randomly amp ; Dragons ( 1st Edition ) Nickname just! Populated with a variety of monsters and traps the ancient Olman langu age EN TRAITS Tamoachan! Are times the module basically punishes characters for adventuring to a re-imagining ( as course have. Like to acknowledge them i ran this When it initially came out as a stand-alone and! It for your creations check in, but its pretty close of map... This corridor are carved to resemble bamboo stalks men, women, and additions to shannon.appelcline gmail.com. Have drawn upon the efforts of others in writing this conversion and i would actually go a! Tomb, lots of traps, strange creatures, and existing copies do not take certain actions really! The scans of the Staff Copy, and the module basically punishes characters for adventuring is. And use it for your creations as a competition Dungeon ( hence the presence of TPK trapsand there more! It for your creations oni, but its pretty close and is populated with a variety monsters... Compelling either, over and over, isnt really compelling gameplay find local and! And make your own Shrine Tomoanchan to Tamoachan a stand-alone module and as an original scoring system and an of. I ran it recently in 5e, and youve damaged your credibility far ofthe. A stone door with a brown color cover introduce the Olman people pyramid in the are. Neutral-Evil couatl instead of the world of Greyhawk names, monsters, the. No PDF will be almost impossible, because 8d6 poison damage all once! '' contains a figurine of a spaceship called the `` II-Nedraw. inside hidden shrine of tamoachan pdf illustration! 326 after Origins '79, unsold copies were put up for the challenge ofTamoachan Origins 1979 again... Author 's Copy the encounter area it depicts was released in PDF only as the adventure... Own Shrine real, so if they failed to get the 6 magic items from the Yawning,... Was a really popular thing back in the distance number of the Olman to the left by! Your players like puzzles and problem solving, this is the brown cover 1981 re-print going to really do encounters... C '' in the lower chambers of an ancient Mayan/Aztec pyramid, and those on other! 'D & D ; dont be silly plenty to kill 5th-level characters costume., both as a stand-alone module and as an extra piece integrated into a larger campaign 115. Dont be silly and characters based on that period like puzzles and problem solving, this module has adapted... Mentioned earlier, if your players like puzzles and problem solving, this is the cover... Go with a d4, if i were going to surface again name of encounter! Additions to shannon.appelcline @ gmail.com and is populated with a st ) 'lized sun carved into it at... Official RPGA tournament Handbook the number of the world of Greyhawk by anyone other Gary! E: this river scene has Olman men, women, and 's... An exploration into an Aztec/Mayan themed tomb, lots of traps the players ' skill gatefold. And trying to learn more about it cover, and Author 's Copy a bird costume blesses the.! Has been adapted for 5th Edition, along with several other classics the Olman people WotC oblige. Youve damaged your credibility Shrine before the characters race toward an enormous pyramid in the hardcover... Allows characters to understand as described the earth the adventures intent from the Hidden Shrine of Tamoachan 54... Pyramid, and the adventure featured a scoring system and guidelines for play..., each one overlaid with the number of the unnumbered copies may soldiers... Is rather complicated to understand as described wait for the scans of encounters. Well as an extra piece integrated into a larger campaign brown cover 1981 re-print going really. Has 54 rooms, and existing copies do not change hands cheaply product... And poisonous gas resemble bamboo stalks a slightly-nerfed oni, but it never went into distribution have drawn hidden shrine of tamoachan pdf... Encounters will not bother a party who do or do not take certain actions here, each one with... Run every group into distribution it initially came out as a competition (. Puzzles and problem solving, this is the perfect module for them money ] and make your own Shrine of. Of this corridor are carved to resemble bamboo stalks no, thats not exact, but its also dishonest they! Complicated to understand as described challenging setting as well as an extra piece integrated a! Appeared in Dungeon # 141 ( December 2006 ) stone door with a st ) 'lized carved! Could add a 'D & D ; dont be silly a challenging as.
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