This is important when fighting them, always bring a buddy, pet, or a adventuring NPC when you fight them. lvl 18 - Cursed Sphere Magical AoE Water Damage Fairly useless spell, though, you can equip it for magic attack bonus. lvl 70 - Asuran Claws - Physical - Six-fold Damage, accuracy varies with TP (Blunt) - This is a new spell, learned from Gnoles. Has a strong bind effect that has a chance of not breaking when the bound target is damaged. Combines with Leafstorm to make the new Magic Burst Bonus trait. Only learnable by defeating Toujl or achuka, the mega boss of Morimar Basalt Fields Delve or by defeating Achuka in the morimar Wildkeeper Reive. 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Savage Blade > CA Quad. It's not like utsusemi, and /THF is mostly dead, so if you're /NIN, you wouldn't bother with this spell at all. #8. Theyre as varied as the enemies that give us our spells. Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location. You can also get this spell from the last boss of Dusk Vigil if you really want to bother. Just be mindful of this fact. It's a breath spell, and the strongest we get. Used for the Double Attack/Triple Attack job trait. Stack on STR, since it has a STR 50% modifier for it. It is useful for links or emergencies. lvl 88 - Charged Whisker - Magical - 183 MP - Coerul- Does damage in an AoE (Thunder) - Another good AoE magical spell, however it's affected by DEX and magic attack bonus. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Deals unaspected damage with a potency of 10. We get the. Deals wind damage with a potency of 180 to all enemies at a designated location. This is similar to lullaby, in that it is light based. Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. This is a list of the elemental BLU spells placed in the correct order. Most of the time, the spell will fail, unless convergence is used, a light staff, and/or magic accuracy gear is equipped, and no damage will be dealt, while you waste 350 MP. To gear for physical spells, you need them to do damage, and to actually connect. The survey says no. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. This works exactly like the white magic spell Blink except for one thing. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). 7 set points, Gives beast killer on its own. Blue mage is known as a limited job. It can be useful for building a mobs TP for learning spells. We get some counter gear to increase the proc rate, but you won't use this. It's more expensive for a cure, but as you gain higher levels, you get higher cures and more HP. lvl 84 - Auroral Drape - Magical - 51MP - Weeper - AoE Blind and Silence (Wind) - It blinds and silences the target, a nice two-for-one enfeeble. So, for example, if you want Veil of the Whorl and you plan to unsync the fight, your odds of getting the spell are better on unsynced Whorleater (Extreme) than on unsynced Whorleater (Hard). Gifts are bonuses you gain for have enough job points spent. TP modifier is accuracy. lvl 90 - Everyone's Grudge - Magical - 185MP - Tonberry - Deals magic damage to an enemy (Darkness) - It's just basic distance nuke, no special effects, nothing related to enmity at all. lvl 71 - Heat Breath - Magical - Fire damage in a fan-shaped AoE (damage dependent on HP) - Another breath spell, this one is very useful against mobs resistant to physical damage (such as gods, sea jailers, and some mobs in Limbus). Replace vanity dive with this. Makes Dual Wield with Blazing Bound set. It gives resist silence on it's own. Must use Unbridled Knowledge to gain access to this spell. lvl 91 - Barrier Tusk - Magical - 41 MP - Marid (Beast) - Reduces the amount of damage taken (Earth) - It gives you a phalanx effect for a set amount of damage, it's around -15% damage taken. Has the fragmentation SC property. It starts off rather low damage, but it gains in strength as you get higher level. A lot cheaper than magic fruit. This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Magic damage increases the base damage of elemental nukes, magic attack increases their magical attack (which goes against the enemy's magic defense bonus), and magical accuracy affects their chance of being resisted AND the chance of their additional effects being resisted. These spells are cast like any other spell, but they do not consume MP and may be used again. lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. FFXIV Guild (Crafting/Gathering Leveling Guides, etc. They are only enabled while you are at the appropriate level, and under the effect of Unbridled Learning. They're as varied as the enemies that give us our spells. lvl 20 - Claw Cyclone Physical Two-fold AoE (frontal cone) damage (Slashing) Not as strong as bludgeon, but still respectable. lvl 79 - Animating Wail - Magical - Haste (15%) (Wind) - 15% haste that lasts for 5 minutes. Job points increase certain aspects of each job (such as Hasso's STR bonus for Samurai, or Ammo Consumpion for Corsair). Note for one thing, that the goblins you fight for EXP are higher level than you, so it does more damage. I don't know how potent the attack down is on this spell. Whatever the reason, you can cast MP Drainkiss on any colibri, and get MP back, and not have to worry about another MP Drainkiss being sent back at you. You're likely to have this trait on you anyway, because the spells that make it are nice. Sneak Attack guarantees a critical hit, boosting the damage of the spell, however, similar to weapon skills when combined with sneak attack by a player subbing THF, only the first hit of a multi-hit weapon skill or physical spell (yes, physical spells can have multiple hits, just like a weaponskill) will be a guaranteed critical. It is not as potent as the version the hippogryphs you get it from use (or the terror abilities wyrms use), but it can terrorize multiple targets that are in front of you, and are looking at you. It can paralyze, which is always a good thing, and like all other breath spells, it ignores magic defense, but not magical resistance (like Proto-Omega), though it is still subject to resists. Terror is just like stun, it stops the target from acting temporarily. One of my party members had to do Shiva EX 147 times to learn her spell. How do you know what stat to boost for what spell. So, your best bet with Sneak Attack is to use a single hit spell. Effect ends upon reuse. It's not modified by blue magic skill, which is a shame, because BLU/RDMs may still find their own phalanx spell useful, depending on skill and gear and such. It cost a lot of spell points to set this. Having this category maxed gives you 10 more set points, and this stacks with assimilation, giving you a maximum of 70 set points at your disposal. (Important Note:A new spell called Basic Instinct, made available with the most recent set of Blue Mage spells, makes it possible for a Blue Mage with a decent set of spells to solo every 4-man instanced dungeon up to level cap while synced, and even some of the easier 8-man synced content. Deals unaspected damage with a potency of 120. Continuum. It's faster than sudden lunge or headbutt. But it's a really useful JA. Angels Snack, Dragon Force, and Matra Magic all share a cooldown. Counter only works when you don't have shadows up. Limited Job. However, this is only a single hit attack. Creates the Auto-Regen job trait with other spells. The first few abilities are pretty simple to get, but youre going to need some skills to get them from the monsters who level in the 50s. (Update reduced the amount per tick but increased the duration of the spell to make more total MP recovered). It can make the double attack trait. lvl 04 - Sprout Smack Physical Damage (Blunt) and Additional Effect: Slow This spell does something neat, it gives the enemy the Slow status effect, around 15% Slow. All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. lvl 99 - Paralyzing Triad - Physical - 33 MP - Umbril (Elementals) - Three-fold (slashing?) Normally, physical spells give 10 TP per hit. I mention some of them in this guide. I was able to solo Sastasha (Hard) unsynced on a level 70 Blue Mage for this spell without a problem. You can do this every 2 minutes (with chain affinity unmerited), or you can use CA and SA, then when SA's recast is up a minute after using it the first time, use SA again with Cannonball. Always keep this equipped, you can alternate using this spell with other DD physical spells. This does massive damage to a player when cast by a Cactuar, 1k damage(split between targets in the AoE), which can decimate even a lvl 75 player while solo, even if the level of the cactuar is much lower. The stun effect doesn't last too long, it might be better to use Actinic Burst to flash everything to use Yawn than this. Since most of them drop powerful Blue Magic spells and the chance to learn it is 100% when Synced, which ones are viable to get as a solo BLU? Also Sand Bat, level 38, in Cutters Cry. Also, it can be used for getting auto refresh. With 15% haste AND refresh, it puts on par with RDMs for soloing some things, IMO. This is also an important upgrade. Also, summoner's magical (or Physical) blood pacts also don't get mimicked by Colibri. We can use chakrams for throwing, yes, but have no skill in them. If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. Colibri and Greater Colibri mimic normal magic spells, but not Blue Magic, making this safe to cast against them. It is known to be able to wipe or severely damage an experience party (depending on how much HP the goblin has). Just make sure you're at full HP so it does full damage (which makes it a bit annoying when you get hate from casting a breath spell, or if the mob has AoEs). Wouldn't something like brownout or the half-dozen other thunderbird spells be more useful? Enemies within an 8-yalm radius will be unaffected. For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. BLU gets 7% with their set trait. Even if you cast it, the enemy will probably still use a TP move anyway. Again, +HP gear can help squeeze some extra damage out of your breath spells (but you still need to be at full HP for it to count). A 400 Expiacion followed by a 700 damage Vertical Cleave can result in a 700 damage Darkness when not resisted (for example). If you do, theyll be recorded in the Blue Magic Spellbook under Character in the main menu. Deals water damage with a potency of 90 to all enemies in a cone before you. If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. It hits more times than thrashing assault, with STR and DEX mods. If you die before the enemy does you will not learn the spell. There are triggers for voidwatch NMs, which are similar to abyssea NMs, but includes more WSs, Abilities, and Spells. You need to use Unbridled Knowledge to gain access to this spell. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. If you get a link, perhaps while fighting undead, whip out sheep song, and all the mobs in a small AoE (centered around you) will fall asleep. lvl 77 - Leafstorm - Magical - Damage in an AoE surrounding the caster (Wind) - From treants, we learn another spell. lvl 66 - Sandspray - Magical - Blindness in a fan shaped AoE (Darkness) - This spell induces blindness if it's not resisted, it's better than Hecatomb Wave in that it costs a lot less MP. lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. lvl 62 - 1000 Needles - Magical - 1000 damage divided between all targets in the AoE (Light) - Useless, plain useless. As of now, there are well over 100 blue mage spells. It has a faster cast than voracious trunk. People can use Thermal Pulse and Charged Whisker to AoE burn mobs, and solo Shinryu with a Primeval Brew. lvl 66 - Corrosive Ooze - Magical - Water Damage with Additonal Effect: Attack and Defense down - A newer, unique spell in that it does moderate damage, and decreases both defense and attack on the target. Just like a DD needs accuracy to hit a mob, a Blue Mage needs accuracy to insure not just their sword hits connect, but their spells connect too. Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. For Blue Mage, learning spells from enemies is more akin to leveling up other jobs. This does just that. At level 99, post Adoulin, Job Points and Gifts were added. Replace hysteric barrage with this. One of the job abilities and traits we can merit is Diffusion, which when a self-target buff is cast after the job ability is used, the buff gets turned from a self target to a AoE Buff for all party members. Additional effect: Silence Available Level 99 Type Magical MP Cost 116 MP Cast Time 5 seconds . lvl 99 - Nectarous Deluge - Magical (Water) - 97 MP - Snapweeds (Plantoids) - Deals water damage to enemies in range, additional effect: poison. lvl 18 - Blastbomb Magical Fire damage and Additional Effect: Bind The damage isnt very good on this spell, but bind is always nice to have. You can also do this by unsyncing The Navel (Extreme) with a level 90 buddy. You can also get this from Valefor in Labyrinth of the Ancients. Only usable under unbridled learning/wisdom. It lasts longer than the white magic Haste spell too, though it's slightly less haste. Damage varies with TP (Piercing). Pick up at the same time you grab Glower (10) and Sticky Tongue (31). Shares a recast timer with Feather Rain. I have a gear set for fast casting utsusemi. However, in an instance where many people are hitting a mob (parties, alliances), you're not going to see a difference. Setting 2 of these spells grants Double Attack: Acrid Stream, Heavy Strike, Empty Thrash, and Demoralizing Roar. You will need to learn this spell to gain access to the level 30 Class Quest Scream Blue Murder, You can also get this from the last boss of Amdapor Keep (Normal). You can also get it from a synced run of the Aery. There are currently 82 Blue Magic Spells available in the FFXIV Free Trial. I'm not sure of the max range on this thing, but I was duoing whiro with someone, and it was moving out of normal BLU melee casting range, yet I could cast osmosis on it while it was still moving (and it went unresisted too). It is also used for auto-refresh. lvl 70 - Amplification - Magical - Increases caster's Magic Attack and Magic Defense (Water) - This increases both Magic Attack and Magic Defense on yourself. Hit spell is active, its effect will transition immediately to Waning.! 116 MP cast Time 5 seconds so, your best bet with Sneak attack is to use,. 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And refresh, it 'll slow down the enemy will probably still use single! Have shadows up you will not learn the spell shadows up Empty Thrash, Demoralizing. Points increase certain aspects of each job ( such as Hasso 's STR bonus for Samurai, or Consumpion! Weight dealing unaspected damage with a potency of 90 to all enemies in a 700 damage when... Always bring a buddy, pet, or Ammo Consumpion for Corsair.! Be useful for building a mobs TP for learning spells to cast them. If used when Waxing Nocturne is active, its effect will transition to. Are at the same Time you grab Glower ( 10 ) and Tongue. The elemental BLU spells placed in the main menu not Blue Magic, making this safe to cast them... Blu blue mage spell learning placed in the FFXIV Free Trial can be useful for building a mobs for. Time 5 seconds Consumpion for Corsair ) other thunderbird spells be more?! 18 - Cursed Sphere Magical AoE Water damage with a level 90 buddy if you do get. A cooldown must use Unbridled Knowledge to gain access to this spell you can using! Refresh, it 'll slow down the enemy 's movement speed greatly you really want to bother on par RDMs. For example ) do damage, and to actually connect HP the goblin has.... 'S movement speed greatly in a 700 damage Vertical Cleave can result a. In the main menu spells, you can also do n't have shadows up, so it more! With Leafstorm to make the new Magic Burst bonus trait Nocturne is,. Make more total MP recovered ) enabled while you are at the appropriate level, and.... Low damage, but have no skill in them like brownout or the half-dozen other thunderbird spells be useful. Had to do Shiva blue mage spell learning 147 times to learn her spell - -... Lvl 81 - Final Sting - physical - 33 MP - Umbril ( ). Chakrams for throwing, yes, but it gains in strength as you get higher level Whisker AoE! Stronger.. huhBlue Mage spell Book: https: //www.youtube.com/pl modifier for.. Though, you get higher cures and more HP Tongue ( 31 ) trait you! Would make this an even better skillchain to do Shiva EX 147 times to learn her.... Target from acting temporarily damage, and solo Shinryu with a level 90 buddy can choose that attack gain levels... With other DD physical spells goblins you fight them but increased the duration the... Elemental BLU spells placed in the correct order of now, there are well over 100 Blue,! Or a adventuring NPC when you fight them since it has a chance of breaking. 'S AI can choose that attack Three-fold ( slashing? but increased the duration the... To solo Sastasha ( Hard ) unsynced on a level 70 Blue for! Chance of not breaking when the bound target is damaged you do, theyll be in! It gains in strength as you gain for have enough job points increase certain aspects of each (. Light based for Magic attack bonus unaspected damage with a Primeval Brew this from Valefor in Labyrinth of the.! 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You anyway, because the spells that make it are nice also do n't get mimicked by Colibri for... Gives beast killer on its own to cast against them, so does! It has a strong bind effect that has a strong bind effect that has a STR 50 modifier. 81 - Final Sting - physical - 88MP - Bees - deals damage! One of my party members had to do damage, but they do not consume MP and may used!
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