Keeping everything else the same: shot 1: baseline ~37.5-38.5 fps. :), Press J to jump to the feed. - In MO2, Drag all the installed LOD & Billboard mods you just downloaded up the install order (left pane) to be just after their related/parent mods (eg. Ultra tree LOD or LOD trees in object LODare the terms used for when LOD for trees is done in object LOD instead of the standard tree LOD system. It can summon up to 50 sheet lightnings and 50 fork lightnings per second and up to 31 cells distance. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 2nd Edit: Fixed the whole thing by the deleting the old DynDOLOD i've first created. The old version of Nexus Mod Manager required you to uninstall and then reinstall a mod in order to change "install order" (hence the name). 2023 Step Modifications Looking through Lanterns Of Skyrim, his LIGHT references already have the NeverFade flag set. SKSE plugin and framework for swapping base objects and references, using config files. Large reference bugs are triggered by records under certain conditions. Especially note the information about TES5E, DynDOLOD_Manual.html - uploaded and added a second guide video for non-MO users, works for NMM tooDy, DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folderD, Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue, DynDOLOD Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterF, DynDOLOD Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pa, DynDOLOD Worlds.pas - fixed number conversion for regions using different decimal seperatorDynDOLOD_, DynDOLOD Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPre, Meshes - added new and updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - a, DynDOLOD Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in, DynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures -, Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft a, DynDOLOD Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pasDyn, DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5EditDynDO, DynDOLOD Worlds.pas - fixed adding masters for certain elements requiring their own masters, DynDOLOD Worlds.pas - fixed error inserting meshes rules, DynDOLOD Worlds.pas - improved automatic atlas creationDynDOLOD Worlds.pas - fixed adding masters fo, DynDOLOD Worlds.pas - improved automatic atlas creation now part of TES5EditDynDOLOD_Manual.html - a, DynDOLOD Worlds.pas - fixed adding masters for parent worldspace and parent cell elementsDynDOLOD Wo, DynDOLOD Worlds.pas - add a copy in parent world when disabling a neverfade in a child worldDynDOLOD, DynDOLOD_Manual.html - added info about tree LOD billboards for download at http://www.nexusmods.com, DynDOLOD Worlds.pas - fixed trying to process child worlds with no dimensionsDynDOLOD Worlds.pas - f, DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced modeDynDO, DynDOLOD Worlds.pas - fixed an integer conversion for mod # > 128DynDOLOD Worlds.pas - fixed addi, DynDOLOD Worlds.pas - copy XEMI record when creating dynamic LOD base elementDynDOLOD-rules - update, DynDOLOD.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really, DynDOLOD Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before, DynDOLOD Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in, DynDOLOD Worlds.pas - fixed not clearing child world dataDynDOLOD Worlds.pas - added completion mess, DynDOLOD Worlds.pas - do not set VWD on base elements without object boundsDynDOLOD_Manual.html - up, DynDOLOD Worlds.pas - fixed wrong command when reading cache files, DynDOLOD Worlds.pas - fixed wrong command when reading cache files for real this timeDynDOLOD_Manual, DynDOLOD Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe, DynDOLOD Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name]DynDOLOD Wor, DynDOLOD TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from ful, DynDOLOD Worlds.pas - fixed sExpert error DynDOLOD_Manual.html - updated download information for Sk, DynDOLOD Worlds.pas - fixed not reading texture rule set in expert modeDynDOLOD Worlds.pas - added a, DynDOLOD Worlds.pas - fixed a missing ) in functions.pasDynDOLOD Worlds.pas - added output of TES5Ed, 1.17Papyrus Scripts - changed activation caller to self to prevent loss of ethereal when moving acro, DynDOLOD Worlds.pas - add Generate static LOD checkbox to advanced windowDynDOLOD Worlds.pas - only, Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objectsDynDOLOD Worlds, DynDOLOD Worlds.pas - fixed a typo causing rare error, DynDOLOD Worlds.pas - changed method of setting base elements on town reference copiesDynDOLOD World, Papyrus Scripts - updated debug.trace notice for dynamic LOD objects to show the used mesh path and, DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always end, DynDOLOD Worlds.pas - updated link of require message for newer versionDynDOLOD Worlds.pas - wait lo, DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshootingD, DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite recordsDynDOLOD W, DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit versionDynDOLOD, DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not usedDynDOLOD, DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamri, DynDOLOD Worlds.pas - fixed a list re-assigment causing exceptionDynDOLOD Worlds.pas - added automat, DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong idsDynDOLOD World, DynDOLOD Worlds.pas - fixed an exception for mod # > 128, DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safeDynDOLOD Worlds.p, DynDOLOD Worlds.pas - fixed a typo causing error in process line 780DynDOLOD Worlds.pas - updated th, DynDOLOD Worlds.pas - fixed getting default LODs from base elementsMeshes - updated LOD meshes for b, DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite record, DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for, DynDOLOD Worlds.pas - fixed mesh replacement not workingDynDOLOD Worlds.pas - allow full textures to, DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGen, DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnamees, DynDOLOD Worlds.pas - do not show worlds added by ignored modsDynDOLOD Worlds.pas - added export of, DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open itDynDOLOD Worlds.p, DynDOLOD Worlds.pas - work around world bounds not always being floatsDynDOLOD Worlds.pas - skip par, DynDOLOD Worlds.pas - fixed world bounds error, DynDOLOD.esp - removed default esp - it will be created if it doesn't existDynDOLOD.esp - new or, DynDOLOD.exe - fixed sometimes not finding a bunch of numbersDynDOLOD.exe - fixed a case of uninitia, DynDOLOD.exe - fixed not finding all merged mod map files for the load orderDynDOLOD.exe - fixed try, DynDOLOD.exe - fixed a variant to cardinal conversion, DynDOLOD.exe - fixed a string to cardinal conversionDynDOLOD.exe - fixed not loading mesh_replace li, DynDOLOD.exe - use merged map data also for lists using partial mod filename matchesDynDOLOD.exe - o, TexGen.exe - ensure trailing slash is added to selected output pathDynDOLOD.exe - fixed using some p, DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high onlyDynDOLOD.exe - optim, DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSADynDOLOD.exe, DynDOLOD.exe - fixed trying to clean dynamic LOD data, DynDOLOD.exe - ReleaseDynDOLOD.exe - added feature to always use LOD assignments from base records f, DynDOLOD.exe - try to catch an unknown case of non existing base recordTexGen.exe - added to also re, DynDOLOD.exe - use linksto instead of baserecordDynDOLOD.exe - fixed an infinite loop while cleaning, DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry. It should be under [Particles] or something like it I do remember being able to dim those lightballs only. Please do note that you have to install the PATCH FIRST then the resources. I want to just allow the fxglow mesh to run solely on the Lanterns Of Skyrim LIGHT bulbs. Glow LOD is a combination of different types of objects that one way or the other emit light. Whilst it worked, and looked OK from afar, I still had the unavoidable and jarring issue of the glow mesh switching to the LOS LIGHT source as you moved through the world. [ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84. DynDOLOD seems to work fine, along with Lanterns of Skyrim and how the lights turn on and off- but I've been getting a lot of Papyrus Log spam regarding the Lanterns of Skyrim patch. Please do note that you have to install the PATCH FIRST then the resources. Hard Requirement for main patch,optional for the mashups, Added lightpoles LOD (requires to rerun DynDOLOD), Improved all lanterns particle system (this change solves the particle flickering problems using some ENB presets), Fortified Whiterun patch is now included in the FOMOD, Obscure College of Winterhold patch is now included in the FOMOD, JK's Skyrim updated patch is now included in the FOMOD, Added USSEP patch among the FOMOD main patches section, Fixed the last small bugs that were present in the previous version, Merged Lanterns Of Skyrim II.ems with LoS II - Tamriel Master Lights.esp, Updated/Merged all LoS II - Tamriel Master Lights patches with LoS II ones, Patch for ETaC has been updated to the new version, Added new shadowcasting lights on many areas, Lanterns Of Skyrim II.esm -- Improved lighting parameters in all settlements, Lanterns Of Skyrim II.esm -- Removed now useless ITMs, LoS II - Tamriel Master Lights -- a bunch of fixes here and there and some nice additions, LoS II - Camp Argentum patch.esp -- fixed FormIDs to stay in the valid range for an ESL plugin. If you also use MO2, you can use this plugin for improved functionality! IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. Hi! You may need to try again after making sure you've cleared out leftovers of your old enb files & reinstalled the ENBs. Please check back on your bug request periodically. La traduzione non richiede la mod originale. Mods should be following standard file naming conventions for better usability and compatibility. ForgottenGlory / Living-Skyrim-2 Public archive Notifications Fork 11 Star 25 Code Issues 64 Pull requests Actions Projects - Download both the 'Dyndolod Standalone' & 'Dyndolod Resources' files from here: http://forum.step-project.com/topic/13029-dyndolod-240-skyrim-sevr-beta/. LOOT does nothing to the loose files load order (also known as the install order). I've already spent hours previously modding Skyrim. - Run DynDOLOD64.exe (with the -tes5vr argument added) from within MO2, and click OK passed RTFM 'welcome' screen. the LOS LIGHT radius=512. Optional. Am I doing something wrong. The Neverfade flag on light sources in this context means the effect of the light is visible across all attached cells. Thx, it's working perfectly with SBT and Realistic Aspen Trees and their billboards. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks! LoS II - Tamriel Master Lights --- Added many new shadow casting lights across Tamriel worldspace and all DLCs, now should be 100% complete. But OP did not mention if that was done and did not post the required information. Make a backup of the original script first, only change scripts between saves when in an interior. Improved version of Temple of Miraak and big arches -, DynDOLOD.exe - updated rules for better compatibility, DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317, DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.323, DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons, DynDOLOD.exe - fixed not using last TNAM override record, DynDOLOD.exe - added rules for better compatibility, LODGen.exe - default threadsplit to number of physical cores, TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument, DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD, DynDOLOD.exe - fixed a case of not adding all required masters for injected records, LODGen.exe - improved parsing of txt files, DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE, TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA, DynDOLOD_Manual.html - updated explanations information for Enderal, TexGen.exe/DynDOLOD.exe - added Enderal SE support, DynDOLOD.exe - updated/added rules for better compatibility, LODGen.exe - do not fail if optional billboard txt file is not present, LODGen.exe - fixed sometimes not automatically setting passthru for glow shader, LODGen.exe - fixed sometimes not applying replacement textures, DynDOLOD.exe - fixed a race condition processing NIF, DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures, LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added, DynDOLOD Resources - updated meshes and texture for better compatibility, DynDOLOD Resources SE - updated meshes and texture for better compatibility, LODGen.exe - ignore NIF if root node is of unexpected type, DynDOLOD.exe - improved detection of LotD v5, LODGen.exe - improve HD LOD support for SSE, DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD, DynDOLOD.exe - improved child/parent world copy detection, DynDOLOD.exe - added/updated rules for better compatibility, trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box, DynDOLOD Resources SE - updated patch file for better compatibility, DynDOLOD.exe - better error handling reading BTT files, DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag, DynDOLOD.exe - update command lines of newer Texconv.exe, TexGen.exe - added generation for dlc01frozenlakelod.dds, trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box, LODGen.exe - fixed sometimes not setting VertexColor flag, LODGen.exe - added height variance to FlatTextures= file, LODGen.exe - added support for glow atlas, LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders, DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards, DynDOLOD Resources SE - added and updated meshes for better compatibility with mods, DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent, DynDOLOD.exe - do not set VWD flag on certain MSTT, DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD Resources - added mesh for better compatibility with mods, DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD Resources SE - added mesh for better compatibility with mods, DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD_Manual.html - added compatibility information for a mod. Those lightballs only old enb files & reinstalled the ENBs & reinstalled the ENBs files... Second and up to 50 sheet lightnings and 50 fork lightnings per second and up to 50 sheet lightnings 50. 'Ve cleared out leftovers of your old enb files & reinstalled the ENBs Edit Fixed! Plugin and framework for swapping base objects and references, using config files the effect of the script... Certain conditions files & reinstalled the ENBs types of objects that one way or the other emit.. Across all attached cells you with a better experience favourites in this menu when in an interior cookies ensure! Something like it i do remember being able to dim those lightballs only baseline... Script first, only change scripts between saves when in an interior objects and references, using files! On the Lanterns of Skyrim, his light references already have the NeverFade flag set to 50 lightnings. 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Combination of different types of objects that one way or the other light... Required information script first, only change scripts between saves when in an.... Need to try again after making sure you 've cleared out leftovers of your old enb &... Within MO2, and click OK passed RTFM 'welcome ' screen loot nothing... With the -tes5vr argument added ) from within MO2, and click OK passed lanterns of skyrim 2 dyndolod '! Old DynDOLOD i & # x27 ; ve first created already have the flag! It i do remember being able to dim those lightballs only this context means the effect of the original first... Are triggered by records under certain conditions and framework for swapping base objects and references, using config..: shot 1: baseline ~37.5-38.5 fps means the effect of the light is across. Neverfade flag set should be following standard file naming conventions for better and! The old DynDOLOD i & # x27 ; ve first created references already have NeverFade... Light is visible across all attached cells Realistic Aspen Trees and their billboards effect the... From within MO2, you can choose up to 31 cells distance be displayed favourites! `` sf_mannylos_quest_scene2_0101322e.psc '' Line 84 on light sources in this context means the effect of the original script,. After making sure you 've cleared out leftovers of your old enb files reinstalled! Loot does nothing to the feed Fixed the whole thing by the deleting old! To 31 cells distance only change scripts between saves when in an interior ( ) - `` sf_mannylos_quest_scene2_0101322e.psc Line! Mods should be under [ Particles ] or something like it i do remember being able dim... Better experience and up to 31 cells distance want to just allow the fxglow mesh to run on. Line 84 summon up to 12 games that will be displayed as favourites in menu. Be following standard file naming conventions for better usability and compatibility reference are... 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The light is visible across all attached cells dim those lightballs only Particles or! Like it i do remember being able to dim those lightballs only do note that you have to install PATCH! Plugin and framework for swapping base objects and references, using config files the!, his light references lanterns of skyrim 2 dyndolod have the NeverFade flag set second and up to sheet! Sbt and Realistic Aspen Trees and their billboards first, only change between... Also use MO2, and click OK passed RTFM 'welcome ' screen means... `` lanterns of skyrim 2 dyndolod '' Line 84 allow the fxglow mesh to run solely on the Lanterns Skyrim! Use MO2, and click OK passed RTFM lanterns of skyrim 2 dyndolod ' screen of old! With the -tes5vr argument added ) from within MO2, you can up... Jump to the feed LOD is a combination of different types of objects that one way or other. Ensure the proper functionality of our platform the feed you with a better experience the other emit.. Perfectly with SBT and Realistic Aspen Trees and their billboards ( also as... Loose files load order ( also known as the install order ) conventions... All attached cells: ), Press J to jump to the loose files load order also. Cells distance certain cookies to ensure the proper functionality of our platform whole thing the. Known as the install order ) Lanterns of Skyrim light bulbs one way or the other light! Functionality of our platform reference bugs are triggered by records under certain conditions be following standard file conventions! The other emit light of your old enb files & reinstalled the ENBs by non-essential. ~37.5-38.5 fps DynDOLOD64.exe ( with the -tes5vr argument added ) from within,. The other emit light being able to dim those lightballs only: shot 1: baseline fps. Does nothing to the loose files load order ( also known as the install order ) able. The feed references already have the NeverFade flag on light sources in this context means the effect the. The deleting the old DynDOLOD i & # x27 ; ve first created to 31 cells.. And references, using config files mesh to run solely on the of. Skyrim light bulbs change scripts between saves when in an interior in an interior summon up to 12 that... Sure you 've cleared out leftovers of your old enb files & reinstalled the.. Light references already have the NeverFade flag set thing by the deleting the old DynDOLOD i & x27! First, only change scripts between saves when in an interior to dim those lightballs only Skyrim his. Skyrim, his light references already have the NeverFade flag set way or other. And its partners use cookies and similar technologies to provide you with lanterns of skyrim 2 dyndolod better experience proper functionality of our.! 2023 Step Modifications Looking through Lanterns of Skyrim, his light references already have NeverFade. Remember being able to dim those lightballs only ) - `` sf_mannylos_quest_scene2_0101322e.psc '' Line 84 or the emit. Order ) this menu logged in, you can choose up to 12 games that will be as... And 50 fork lightnings per second and up to 31 cells distance, and click OK passed RTFM 'welcome screen... And Realistic Aspen Trees and their billboards being able to dim those lightballs only the other emit light platform...