Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Warpriests mostly care about the fire damage typing for Emblazon Energy. Nature Domain. A variant of the Dark theme, with stronger color contrast. For Champions, this can mean a small boost to their Fortitude or Will save, and for Clerics, it can mean a big boost to their Will save. A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Abadar, God of Capitalism LN (LG, LN, LE). Overall a decent package. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. Not just basic D&D. Pretty much every edition has limitations on being small (including PF1 and even 5e somewhat). A useful tool in niche situations. An alternative feel, based on the Rulebooks. Edicts and anathema encourage one to be rather happy-go-lucky. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. An alternative feel, based on the Rulebooks. Treerazer, Wannabe Demonlord and a Hippies Worst Nightmare CE (NE, CE). The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. New Pages Champions cannot currently serve Urgathoa. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. A variant of the Light theme, based on the Rulebooks. Cloistered Clerics care primarily about their expanded spell list, and then their focus spells, with deific weapon a tertiary consideration at best (though ranged weapons are very good to have). This trait indicates the alternate damage type. The original alternate theme for the Archives of Nethys. Shop the Open Gaming Store! An alternative feel, based on the Rulebooks. | 4 Color SRD (Astonishing Super Heroes) The DC of Recall Knowledge checks related to these creature is increased by 2. Cloistered Clerics (C). Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. As with Rebuke Death, it competes with Lay on Hands. Pity the granted spells suck. The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. The glittering hoard of a terrifying dragon! Cloistered Clerics (F/C). If youre not insanely evil, you wont want Treerazer as your deity. Each deity and divine domain is judged relative to the rest. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. Edicts and anathema are very easy to work with. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. Unity (C) enables you to grant your save modifier to allies when you come under an AOE. If you dont see the value in this, you havent played enough Paladins. | FateCoreSRD Light theme with purplish hues and a simpler font. You have to base it off what the weapon is. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. PF2, on the other hand, treats small and medium interchangeably. Just accept that this isnt the deity for the cloth priests. Needs a high save DC. | Fudge SRD Cloistered Clerics (D). Cloistered Clerics (C). What? Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. Asmodeus, God of Im Literally the Devil LE (LE). Alignment, edicts and anathema are also important. Cloistered Clerics (D). Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. Light theme with purplish hues and a simpler font. A variant of the Light theme, based on the Rulebooks. Its best against mobs, poor against bosses. Wants a high save DC, and as an incapacitation effect, its less useful against bosses. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Click here for the full rules on Base Weapons. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. You choose the damage type each time you make an attack. You get the Warhammer as a weapon, and the Earth and Protection domains. New Pages | Recent Changes | Privacy Policy. Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. Champions (C). A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Their blades are heavy and they're between 3 and 4 feet in length. Champions ( C ). This is called a critical specialization effect. F: You should actively avoid this option. Warpriests (B). She also brings an underwhelming Divine Lance and some probably disruptive edicts and anathema. | Dungeon World SRD | Monad Echo SRD The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Champions (D). C: A solid choice. Zeal for Battle (C) enables you and an ally to share the higher of your two initiative dice rolls, which averages out to about a +5 to initiative between the pair of you. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. Its the most effective tool a necromancer has to patch up their horde between fights, and does plenty of work in the thick of a fight too. Because we all know that spreading the damage is the most efficient way of fighting. Champions (B). wait, it's a d6 weapon. Nothing fancy, but it's never bad, and you'll be very happy with it. A: An excellent choice that all characters of this class will want. Nature and Earth are both decent tools for Champions. Longswords can be one-edged or twoedged swords. Fire Ray (B for Clerics, C for Champions) is a powerful single target spell attack for Cloistered Clerics, and a source of fire damage for Warpriests' Emblazon Energy. The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. Warpriests (D). The classic look for the Archives of Nethys. Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. When they eventually can, hell be good for the CN version and the Antipaladin. Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashing Category one-handed Proficiency martial Weapon Group heavy blades You choose the damage type each time you make an attack. Blind Ambition (D) offers a small bonus to specific coerce checks. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. Retributive Pain (D) hits a foe as a reaction for half the damage they just dealt to you. You have to wait for your flight, but its very nice when it comes. An alternative feel, based on the Rulebooks. Cloistered Clerics (C). 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature. Appearance of Wealth (D, or C if often dealing with humanoids or dragons) creates the illusion of a giant pile of money, which distracts creatures nearby. At 7th level, it can affect any creature, provided they could find you attractive. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. | Everyday Heroes SRD Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. All three spells are good for you. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Gozreh, God of Hugging Trees and Stormy Seas N (NG, LN, N, CN, NE). | 13th Age SRD Shelyn, Goddess of Rainbows and Lesbians NG (LG, NG, CG). Cloistered Clerics (C). Any character can fight with two weapons in Pathfinder 2e. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A variant of the Round feel, more compact. Free hand and weapon allows you to be able to grab, push and all those things. You need a lot of healing spells before this starts being worth it, though. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Warpriests (C). Darkness Domain B, assuming you and your team have low light vision. | Here Be Monsters Darkness, Destruction and Pain are solid domains, you get two alignments for Divine Lance, and you get two generally useful and one specifically excellent granted spell. A variant of the Dark theme, with stronger color contrast. A variant of the Light theme, based on the Rulebooks. Considering how many monsters have Grab, this should come up regularly enough. The edicts and anathema mesh nicely with your tenets. The classic look for the Archives of Nethys. Earth and Travel Domains are okay, but nothing spectacular. The glittering hoard of a terrifying dragon! The glaive is a decent enough weapon; a d8 is low for a two-handed weapon, but reach makes up for it (deadly is largely irrelevant for you). The original alternate theme for the Archives of Nethys. All up a very solid package. Generally useful, or has decent combos and tools for specific builds. Champions cannot currently serve Gogunta. It also therefore grants concealment, and easy access to Hide, provided that foes cant see in the dark. Item 2+. You get some adequate domain choices and an easy anathema to manage, but nothing that actually makes you better at punching things, meaning that unarmed Champions arent going to work well. D: An underwhelming or overly situational choice. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . Alignment enables Paladins and Redeemers. Easily managed edicts and anathema, and access to the Destruction domain makes this a nice choice. Traveller SRD Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Flying creatures are immune though, and it seems to harm yourself if you choose the radius effect. | Warrior, Rogue, Mage SRD The original alternate theme for the Archives of Nethys. Just make sure you set up your backstory so that youre not violating your anathema. F, but better in specific campaigns. Champions cannot currently serve Gorum. Champions (C). The spiked chain is a two-handed d8 weapon without reach. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. Alignment enables Paladins only. Alignment enables Redeemers only. The world of Golarion is rich in divine influences. The falchion is a rough choice of weapon. Pharasma, Goddess of Whether or Not You Get Rezzed, So Be Nice N (NG, LN, N). If youre already casting a full spell each turn, its almost free. Eastern Version: Hwandudaedo This heavy sword consists of large straight blade with a thick back and wickedly sharpened edge. You have some good domain choices in Destruction and Knowledge, your choice of Divine Font, simple edicts, and a broad choice of alignments. Pulse of the City (D) is basically a news report for the nearest piece of civilization, and generally better when youre between cities. Champions cannot currently serve Zon-Kuthon. Champions cannot currently serve Asmodeus. The default theme for the Archives of Nethys, forged on the fires of CSS3. Sleep is a strong spell early on, but the incapacitation trait sucks, and the other two are situationally useful. You also have to be CE, with some demanding and disruptive edicts and anathema. Silver. | True20 SRD B for knowledge-rich characters, D otherwise. Archived post. | PF2 SRD Lightning Bolt for big AOE damage is just gravy at that point. Champions cannot currently serve Treerazer. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. (This climbs to an A if youre already a Monk/Cleric, Rogue/Cleric, Ranger/Cleric, or Barbarian/Cleric). Pathfinder RPG Core Rulebook. Champions (D). Asmodeus offers a strong trio of mental spells. Nethys, God of Knowledge that Breaks Your Brain N (NG, LN, N, CN, NE). If the alignment and edicts are a problem, just pick Gorum instead. Agile Feet (D) is just a worse Athletic Rush. Light theme with purplish hues and a simpler font. I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. I thought about using the damage armor entry but it states metal has a hardness of 9 and the oozes corrosive surface only does 2d4 damage, so seems pretty redundant. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Take its Course (D) can either abate the effects of poison or disease, or make them worse. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). I know longsword in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Family Domain. Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). Champions (C). Activate concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. You still use your Strength modifier when calculating damage. Since Champions get free reactions to prevent damage, it's abysmal for them. Warpriests (D/A+). Pathfinder 2E Greatsword Fighter vs Sword and Shield Fighter (2E Pathfinder) FrogReaver Aug 26, 2019 1 2 3 Next FrogReaver As long as i get to be the frog Aug 26, 2019 #1 I ran some simulations of a Greatsword Fighter using power attack feat and a followup attack and Shield Fighter using double slice feat and the raise a shield action. Edicts and anathema encourage you to be heroic- which can be risky for a squishy. Having access to Trip at reach is basically all you're getting here. Asmodeus mostly benefits characters with higher casting abilities, so you want full Wisdom investment here. Protection domain can work if you're keeping to the backline. Cloistered Clerics (D). Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. C for casters, F for martials. Solid damaging spells, and access to the Destruction and Earth domains. A variant of the Light theme, based on the Rulebooks. | Starjammer SRD The default theme for the Archives of Nethys, forged on the fires of CSS3. Cloistered Clerics (B). Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. Now I can be useless against skeletons with two diffirent flavors! From 5th level, hide your party as well. Agile: Finesse: Versatile S: Source Core Rulebook pg. Filters: Numbers PFS Sources & Spoilers Options: Query type Result display The dagger is a d6 for you, which is passable, but the rest of the package does little for you. The classic look for the Archives of Nethys. The default theme for the Archives of Nethys, forged on the fires of CSS3. Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. Shared Nightmare (D) is a fairly powerful debuff if they fail, but backfires if they succeed (and should never be used against a boss). The Longbow is a great weapon for a little extra damage for casters. Warpriests (D/A). The edicts and anathema encourage a peaceful and social character. If you are evil, this is literally the best Warpriest package available. Light theme with purplish hues and a simpler font. Destructive Aura (D for squishies, B for frontliners) lowers the damage resistances of anyone within it, with no save to resist. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). Know the Enemy (B if youre invested in Knowledge skills, D otherwise) enables you make a knowledge check about a foe as a reaction, also with the better of two dice. Warpriests (D). Warpriests (B). The classic look for the Archives of Nethys. Warpriests (B). Shes best suited to charismatic characters in intrigue campaigns. A longsword is a bladed sword about 3 feet in length. Alignment enables Paladins only. The original alternate theme for the Archives of Nethys. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. You get two types for Divine Lance, some nice area spells, a solid selection of domains, your choice of Divine Font and some messed up edicts and anathema. They apply these bonuses to both attack and damage rolls when used in combat. Downpour (C) is a large AOE which conceals everyone in it and grants generous fire resistance. The default theme for the Archives of Nethys, forged on the fires of CSS3. Tempt Fate (F) is a terrifyingly swingy tool that pushes yours or an allys saving throw towards either a critical success or a critical failure. The glittering hoard of a terrifying dragon. Harm only Divine Font is not great, and Might is the only half-decent domain available. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. Word of Truth (A) is an insane social buff. LG gives you the best Divine Lance, though. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. A variant of the Dark theme, with stronger color contrast. Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. If youre playing a Warpriest just for the armour and defenses and are maximising your Wisdom (which is a viable and powerful option), pay closer attention to the Cloistered Cleric ratings. Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. . 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