Just go eat some people now. Use unarmed and wasteland settler clothes and get Rad Regeneration for a Church of Atom monk, or use Oasis robes for an Oasis monk. The combat shotgun combines a large drum magazine with high close-range damage. It is worth noting that Finesse, which increases the chance to crit, is not that important to this build since the majority of attacks will be sneak attacks which automatically crit. In the US space program, the first ever monkey astronaut was a Rhesus Monkey named Albert. Why tangle directly with a Super Mutant anyway? Where can I find (code to bunker door in national guard depot)? I'm sorry if the slashes are a little unclear. Firelance/Sydney's 10 mm "Ultra" SMG/Blackhawk 2. It's a waste selecting a perk with such limited use. you do it that way and sure you can probably make the same character and have more strength and endurance, but strength and endurance don't matter much at all for small guns and the game would be sooooo boring if you played it that way maxing out the last half of all your stats with books and bobbleheads. John had voluteered himself for the program, due to his radioactivley accelerated healing factor (Rad Regeneration), his hieghtened senses of smell and sight (Any of the Fire Ant Perks), and his nerve implants (see The Replicated Man). LV2 Gun Nut (1) Start out with the Gun Nut Perk's to get a nice base of Repair and Small Guns considering you will spend a lot of time repairing things such as armour and weapons to sell. This is another no brainer. RELATED: Fallout New Vegas: The Best Unique Weapons (& Where To Find Them). A detailed guide, on how to create an op shotgun build in Fallout 3.I believe that the xp glitch works for all platforms (ps3, xbox 360, pc).S.P.E.C.I.A.L.3-6-5-2-10-6-8Tagged skills:LockpickRepairSmall gunsPerks:Lvl 2 - Intense training strenghtLvl 3 - Intense training strenghtLvl 4 - EducatedLvl 5 - ComprehensionLvl 6 - Bloody messLvl 7 - Toughness - Endurance 5Lvl 8 - CommandoLvl 9 - Strong back - Strenght 5 - Endurance 5Lvl 10 - FinesseLvl 11 - Intense training enduranceLvl 12 - Fast metabolismLvl 13 - Life giver - Endurance 6Lvl 14 - Cyborg - Medicine 60 - Science 60Lvl 15 - Adamantium skeletonLvl 16 - Better criticals - Perception 6 - Luck 6Lvl 17 - Action boyLvl 18 - Intense training luckLvl 19 - Intense training luckLvl 20 - Grim reaper sprintSpecial perks:Ghoul ecology, Superior defenseMusic provided by:Qumu - https://www.youtube.com/user/qumumusicCrash Bandicoot - Main Theme [Remix]Mii Channel [Light Music Remix]Super Mario Land - Overworld (Birabuto Kingdom) [Remix]A Hat in Time - Train Rush [Remix]Super Mario 3D World - Super Bell Hill [Remix]Final music - nine lashes - never back down There should be a dead guy in that room so search him get the book leave and go back to megaton wait 73 hours repeat for another book Perks like Chemist are amazing for this build, as it doubles the duration of all the effects given. I make sure to, Again, these are just preferences, and not necessary for the build. Players must ask themselves, justwhat kind of character do they want to be? LV8 Bloody Mess, Increased damage of 5% with all weapons, I'll take it. NEXT: Awesome Fallout 2 Mods That Make The Game Even Better. S - Strength - 8 - Bobble Head - Ant Might. If the player decided to aid the Commonwealth or just allows the launch to go off for any reason. The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking. Am working on getting a picture for you all. You can't make a stronger character than this. Any type of armor works well with this build; however, it's a good idea to keep a second weapon in your inventory in case you run out of Railway Spikes. On the bright side of this character is extremely satisfying and enjoying gameplay. Alternatively, in place of a melee weapon, a silenced pistol can get the job done as well. +50% damage with any weapon using fire. Adds 25 Action Points, allows more shots while in VATS. Shots/rel. Other Skill - Science ( This can really be anything, I usually choose Lockpick, or a secondary combat skill, like explosives or big guns, however I have been working on the Hack 50 Terminals achievement so Science was my best bet. Final Notes: Demo Expert (6): There are a few instances in the game where scripted assaults will be facilitated by having more damage from mines or grenades, but in general I pick up way more mines than I'll ever use. I'm just naming perks now. At level 20, I only ever took damage from traps/mines, which is why I went back and rebuilt using Light Step. Note: If addicted Major Tom will regularly steal from the player to feed his addiction until he is cured. You also may want to put a few points into endurance and agility so you will have a high big/small guns skill. The Sniper and Commando perks are also helpful when attempting to aim with VATS. In this character construction only one perk is not put towards end game perfection, and the genuine reason for that is it is necessary since a filler is needed. since at lvl 20 Im going for Grim Reaper's Sprint perk rather than Ninja more points to perform more attacks in V.A.T.S. I'm the one who should be learning the Russian language. Having Nerd Rage! can gain you additional followers; however they are just not necessary. Well you'll need the Ant Sight perk to raise your Perception to 6 so you can get the Sniper perk. He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. Drum-magazine combat shotguns Death Claws, Enclave, Giant Radscorpians, and Sentry Bots are not issues for this build and I typically like to reload encounters with them to get more enjoyment out of tormenting them and killing them in more creative ways. Time and again daily research reports relating to Major Tom's performance would be filed as :insubmissable to Commonwealth canon. For this reason, Iron Fist (3), Silent Running, Paralyzing Palm, and Ninja play an essential role for this build. I've taken out a Behemoth single handedly after paralyzing him and going to town on his head with the Terrible Shotgun, If I'm read'n this pimp boy right, in Monkey speak that means " I'm a lover not a fighter."SaintPain. Samurai warriors have always been an interesting theme for video games and equipment in RPGs, and with the Mothership Zeta DLC, you can use powerful samurai equipment as well. So, yes, the slashes are intended to mean either/or, butreally I want players who to use whatever they want, or at least a variety of weapons at their disposal. Makes looting easier, just find a body part. RELATED: Fallout New Vegas: The Best Mods You Need To Try. Don't use buck on heavy armoured guys though. Repair: 60 RELATED: Fallout 4: The Things You Missed In The Automatron DLC. This my attempt to make a basic all rounder character for basically anything See the results [[1]]. After plenty of days of straight playing seeing how I can make the best of the best character for PS3/Xbox360 (I did it on the xbox360) It has come to my attention that I should share it ,because the calculations are just boring. Some years later, a couple of wasteland settlers would claim an abandoned house and there they would look down upon a decicated carcus and exclaim " Eww what's that, some kind of mutant weasel?".. 2023 GAMESPOT, A FANDOM COMPANY. https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_jam.ogg, Do Not Sell or Share My Personal Information, For an overview of combat shotgun models, see, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). As long as you follow the perk suggestions every level, you'll never have to worry about your S.P.E.C.I.A.L. By level 20 your SEPCIAL and Skills should be the following: Strength 8 Level 17: Better Critical's. Plus with your high Medicine, you can use a few and take it down. Editor ID Sneak around with shishkebab, or at 25+ Deathclaw gauntlet. For players venturing out into the wasteland, what are some of the best builds to keep them alive? Intelligence 10 Otherwise, there's no need for Scrounger. Fallout 3. If the player askes Major Tom to distract. A lever-action rifle, available with the Point Lookout DLC, is also highly recommended. Pre-War baseball cap, A3-21's plasma rifle Final Stats: where do I start the operation anchorage quest(s). See Fallout 3 gameplay. Once complete, take the Almost Perfect perk to raise every stat to nine. AND I don't have enough Strength for this perk. Go kill some people. Level11: If you didn't take the cyborg perk at level 15 take it now, if you did then take the Law Bringer Perk or take Concentrated Fire. Be sure you take it as soon as it's available, so that take advantage of extra ammunition from containers. BOOM HEADSHOT! NOTE* Right after leaving Vault 101 you must run to Rivet City, this is located at the South-East corner of the map, just remember to not level be you do so. Players using this style will find sneak, lockpick, and science skills particularly useful. Really, anything that increases your healing or smashing abilities will be useful. Remember to aim for the head! Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness. Also, do not forget to have at least 50 sneak by the time you reach the Silent runner Perk. Sneak:17 . Can be used on turrets too. Level 8: Strong Back. Harry likes to collect things, so don't be surprised if every unique variant of armor and weapons is in his closet. For evil characters, Swift Learner can be taken if you prefer collecting the Strength Bobblehead to increase Strength to 5 in order to meet the requirement for Strong Back, blowing up Megaton, and acquiring the Ant Might perk after reaching level 30 and selecting Almost Perfect Perk. "Ashes to ashes" is a quest that is started when the player applies for a job as a research assistant at the Aerospace Institute by either haveing at least a " Liked " reputation with the Commonwealth or passing a science challenge of 50. His other interests include horror movies, toy soldier collecting, and anything Batman-related. The main reasons you shouldnt go to these places are: 1. ), Lockpick:(As most of the people who played through Vault 108, theres a book thats under the stepladder thats unreachable unless you blow it up that and lock pick is probably the best skill out of all of them in my opinion), Speech: ( There is 23 books ,but through glitching you can get 25 including paradise falls which ill never use. The point of this character is to get through the game without killing anything except the one Radroach you have to kill at age 10. Through out the Aerospace Institute many computers will need to be hacked some set up a chain reaction to trigger an unstopable self distruct sequence, other terminals relay information about the Commonwealth rockets and research that is being done on the test animals and space monkey pilots. Ignores Triggering of Mines and Damage of floor based traps. When combined with an alien blaster, you become nigh unstoppable. For an example, if its from afar, Charon would lob a grenade or fire missiles using. Iron Fist does not increase skill points for Unarmed (like the Tag perk); however, it raises the damage you do with Unarmed. Um. Level 7: Gun Slinger. This gives you a lot more S.P.E.C.I.A.L. Melee weapons:17 At level 5 you may have collected several skill books. This play style is based on finding, repairing, and selling (or collecting) weapons and armor. The Shotgun Surgeon Build for Fallout 4! Your character will be powerful as is and with the Broken Steel Add-on, Dogmeat and Fawkes will be sufficient followers to have due to their large health pool. The thing is: I DON'T USE ANY. You also gain the benefit of having a high repair, science, lockpick, speech, medicine, and sneak. This build is designed to max out all the important stats and get as many modifiers (from Perks) as possible. I'm playing Normal difficulty settings. So yeah. So by level 5 you will have 26 skill points, this will reduce the handicap of waiting till you're level 30 to get all of the S.P.E.C.I.A.L bobbleheads. If at level 18 you took Law Bringer then now is the time to take CF, however if the Law Bringer perk is useless to you then take PP. Perks (dam.) The tag skills should consist of: Perception and Endurance are the attributes on which to focus. I love overpowering characters, but despise the tedium of min/maxing and book hunting- this build is designed to achieve the former without resorting the latter. You can get power armor training and star paladin cross EARLY so that may help. . Heres a list of the perks you should have when you reach level 20 w/o broken steel. Gunslinger (6): Useful for when you're using the Alien blaster so that you don't waste ammo, but by the end game, the silenced 10mm is more of a toy for finishing targets off (or taunting them) and the Dart gun is silent and darts are abundant so you shouldn't have to worry about wasting that ammo. The idea is to hit hard and fast with one's melee weapon of choice with the aid of chems. +10% DR, Poison Res, Rad Res, and +10 to Energy Weapons, what's not to love? I would suggest one of three here; Demo Expert, Rad Resist, or Intense Training. +10% damage to Female enemies. LV18 Scoundrel (1) I tend to take these just to get some more Speech and Barter, hints the whole ghosty diplomat. When the player learns the Commonwealth's space project is actually a plot to use monkies as suicide pilots guiding Intercontinental Single-Stage Sub-Orbital nuclear rockets against targets any where in the world. One of the best ways to enjoy a shotgun wielding build in Fallout 4 :D Many more builds are coming! Its worth it! Makes more weapons capable of 1-hit kills. The build makes a super-powerful character that one-shot kills just about everything, and almost never takes damage. T-60, X-01, and Ultracite Power Armors are quite easy to come across . Medicine:25 Tip: Crouching with the stealth armor gives you a Stealth Field just like with a. Xuanlong assault rifle, ST 5 PE 5 EN 6 CH 6 IN 7 AG 6 LK 5 If addicted to chems, Major Tom may carry random chems. Never set off a floor based trap, pretty handy. Sacred 2, 185 DW Sera.79 Sword & shield Sera.. Demon Souls. You may also find the Paralyzing Palm perk useful. Eventually Major Tom would track down a few liberated female monkeys and in time find an abandoned G.E.C.K. Of course being raised by "Human Folk" Major Tom dose understand the meaning of a great many words, a basic sign / body language and common gestures. Small guns: 60 You may be at level 3 by now, so pick Intense Training on perception go to your home. Similar to the previous entry, this archetype is all about getting close to one's enemies. Value Also, you tag energy weapons twice. This build allows you to switch between big guns, small guns, energy weapons, explosives, and even even melee or unarmed if you want. The best way to strike your enemy then would not be to rely on your guile alone, but by concealing yourself in the darkness. Level 14: Adamantium Skeleton. More damage resistance, you don't even have to think about this one peeps. Major Tom liked the "Flying games" that the "Human Folk" let him play on the "Shiny screen" and later in the "Glowing chair". This perk is easily the most useful for long range precision shooting in VATS, and its requirements are both useful to maximize and worth the stats for a weapons-heavy build. My last question isjust how fun are Perfect SPECIAL playthroughs? Plus he is an amazingly convenient companion. You might want to explore some of the more esoteric perks like Cyborg or Cannibal for inspiration. The perks this player will take will be mostly combat oriented (Pyromaniac, Mysterious stranger, etc). I usually have plenty of stims. Though to be honest, I'd choose Chemist over this perk. If the player remains faithful and dose not take another compainion for 3 more game days, Major Tom will call out on his monkey pip boy to the players pimp boy inviting the player to rejoin him, if the player finds Major with in yet another 3 game days and again recruits Major Tom, they will be joyfully reunited, ending the full quest "Wild Thing parts 1 and 2" *This quest gives no reward to the player but Major Tom will gain +50 points of health and his damage threshold will boost to 25. 3.3 Attack statistics If you sneak up on a hostile robot undetected, you can put it in a shutdown state. If you have a steady supply of chems and consumables, however, you can create a very powerful character. Helpful perks include Scrounger, Size Matters, Strong Back, and Cyborg. '' Major Tom Or "Sneaky, sneaky'' Major Tom, "Look, a shadow !'' Attacks/sec system, when using melee . Read all books that you have collected at this point/Begin collection of all other books. An unarmed brawler should go for the weapon Deathclaw gauntlet and a melee brawler should go for the weapon Shishkebab. For this build, players will want to prioritize the Agility and Luck attributes. This build works perfectly throughout the levels without need for more SPECIAL points. You better have the requirements by now, or else you need to learn to distribute skill points better. The build concentrates on a few special items; Level 20 attributes (with gear on) should be; This build is a beginning-to-end build, that takes into account all the tools and skills necessary to play the game through each level. Repair Updated August 11, 2021 by Mark Hospodar: Even after thirteen years, the desire to revisit the nuclear carnage of Fallout 3 is still strong among fans. Also, they will likely make extensive use of the explosives skill to disarm and set mines. ), Headshots/Backstabbing The perks listed for 18, 19, and 20 are really your choice, but those are I ones I have. Fallout 3 OP Shotgun build guide ale0097 3.42K subscribers Subscribe 722 23K views 2 years ago A detailed guide, on how to create an op shotgun build in Fallout 3. Get Endurance high, and have at least 4 Strength for all three levels of the Iron Fist perk. After you shut them down, you can crouch down and nail them with your fist to land Sneak Criticals, netting you XP. From pistols to full-fledged miniguns, there is a weapon for every playstyle in Fallout 3. Shotguns are one of the least popular weapons in Fallout 3, and the main reason is that there aren't many unique shotguns to be found throughout the Capital Wasteland. Also, there is no point in taking Demolition Expert when it doesn't improve the amount of damage that the Nuka grenade does. Level 27: Master Trader. The combat shotgun is not fully-automatic. *Ending 3. This can come from unique characters, branching quests, or letting the player create their own playstyle using the game's various attributes and skills. UpdatedAugust 24, 2021, by MichaelCaruso: Although Fallout 3 was released many years ago, it's still a strong RPG with many dialogue and combat choices. Many of the game's dilemmas and encounters can actually be resolved without bloodshed. Easier to pickpocket things with this as well! intelligence is really important, because the only other way to get what you get with intelligence is to just put everything between around 40-50 and get all the bobbleheads and books to max out all your attributes. All of the perks save one are aimed at making him the strongest combatant, in all fields. A cowboy hat and duster will do nicely. THIS IS A MUST. (DO NOT GO ANYWHERE NEAR BETHESDA RUINS OR SHALEBRIDGE) I believe that the. bosoxboy2111 14 years ago #1. Ready for your new toys? even better, allocate some of your SPECIAL stats into Agility to increase your action points and, therefore, the number of shots allowed in V.A.T.S. I also left out Rad Absorption. Can't you max out DR pretty easily even wearing light armor? When you leave vault 101 you may level up if not go kill a few things ,but as soon as you level up to level 2 pick the black widow/lady killer perk because honestly gun nut and swift learner is a waste right now and black widow lady/killer(depending on gender of your character)have funny options. All main SPECIAL stats are raised to 9. Major Tom as a Compainion was written by SaintPain, Technical advisor for Fallout WIKI template use. LV13 Silent Running, What a sneaky snake. SL 350 Assassin-clad in Black & Blood.. luck and agility are the only attributes that are going to help passed perfect micromanagement. Are you enjoying Nuclear Anomaly? Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. You can combine power armor with many types of weapons, including large weapons, melee weapons, and energy guns, for an optimal build. A brawler must choose at an early stage of the game whether he/she wants to be a melee or an unarmed "brawler". When playing through Fallout 3 once again, you'll want to know some of the best builds for your character. Perfect SPECIAL, Perfect Skills, Killing Machine, Murdering Everything You should also tag some form of combat skillif yourun intoany sticky situations Of course, you can combine any of the elements above to create your own unique style of play. So thats increased damage with Heavy incinerator, Flamer, Shishkebab.. +25% damage to robots, plus you can sneak up to a robot and deactivate it, personally I picked it for the damage. Build your own guns! I'm telling you, take it. Asshole. Older RPGs like Fallout 1 and 2 are well known for this, but many were worried that Bethesda wouldn't deliver with Fallout 3. If you're rocking Power Armor with a Shotgun build, you'll want to get T-65. Since Fallout 3 uses a percentage persuasion system instead of having a set requirement, having high Charisma is near-essential to confirm success on most persuasion checks. Mention the fact that Ant Sight/Might and the 8 Ball are required. One Point To Intelligence, needed for Educated at level 4. additional 3 skill points to invest in skills every lvl up. Next, you'll need to craft the Gauss Shotgun at a Weapons Workbench with six Circuitry, 15 Screws, four Springs, four Silver, eight Wood, seven Steel, 14 Aluminum, and two Legendary Modules. Can obviously be replaced by Contract Killer. Also I would like to point out that this is not the order I chose these perks in, so feel free to do things in whatever order you want. This build does get you 100 in each skill and 10 SPECIAL. Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up. The point in taking Swift Learner is so that players can level up quicker. Question: Great build, but just one problem with it. I removed Swift Learner for convenience; so that I have the bobblehead available to me for achieving 10 Strength after acquiring Almost Perfect. Look to use gear which is lightweight and gives bonuses to relevant stats and skills. Or Comprehension? Although there's not too much opportunity to role-play as a Samurai during dialogue, the equipment will make you feel just like a Samurai while exploring the Capital Wasteland. 'Did he fire six shots or only five?' Although the options available may seem limited by today's standards, there's always a different way to play. '' Major Tom. Energy weapons are some of the coolest weapons in the Fallout universe. Equipping armor with a lower damage resistance on an NPC. Major Tom would die a fiery death without ever tasting freedom. You will now have 23 points to distribute per level. in combat, respectively. one little mistake, perception would be 9. not sure if its important enough, but if you really want it completely maxed out you could always to out pyro or paralyzing palm. (Be aware that creating a "Near-Perfection" character may be impossible for some people who started their character before Broken Steel came out, as its new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.) In terms of sheer power, nothing can beat Stealth abilities in a Bethesda game. The extra 10% Damage against Females can come in handy during any point of the game, there are also no other perks that are vital at level 2 and 3, unless you use Intense Training. Utilize weapons such as the Fat Man when outdoors, while taking advantage of mines and fire-based weaponry indoors. Some players may want to pick up Fortune Finder and Scrounger, as shooting without V.A.T.S. His rocket would shake, rattel and roll as it defies Earth's bonds of gravity and atmospheric friction to be blasted free into the depths of unknown space and an ever more uncertain fate among the stars. The Power Fist is a useful weapon for this build too. An unarmed brawler should reach for high Endurance as this improves health, damage resistance and unarmed damage and some Luck to again increase the crit-chance. While an explosive that packs a lot of punch sounds nice, Nuka grenades are more damaging. You'll want at least 6 points in Charisma to make sure you get access to the Animal Friend and Master Trader perks. Your limbs take half the normal damage. The combination of concentrated fire and using a low AP weapon such as a Laser Rifle or the Wazer Wifle allows the PC to increase their chance to hit by upwards of 40% as opposed to the 10% to 15% gained by using a sniper rifle. One Shot, One Kill/Multiple Hits (High V.A.T.S. By level 14 you are incredibly powerful. Most energy weapons have a high critical chance, meaning that critically-focused builds for these guns can make short work of any enemy. Major Tom's bones would be swept out with the rubbage of empty jet inhalers & broken liquor bottles. Well, to tell you the truth, in all this excitement I kind of lost track myself. All trademarks are property of their respective owners in the US and other countries. 27 The enemy AI will begin to ignore your very presence as you stab them in the back with critically enhanced weapons. A well-rounded style of play will probably want to focus more on skills, but a highly-specialized style of play (such as a Ninja) will probably want to focus on perk synergies that grant extra abilities. All this accomplishes is getting 10% extra XP when going from level 2 to level 3 and everything else would be the same. Aid the Commonwealth or just allows the launch to go off for any reason shotgun combines a large magazine... 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About this one peeps points in Charisma to make sure to, again, these are preferences. Getting a picture for you all the Grimacing Goblin truth, in all.! Im going for Grim Reaper 's Sprint perk rather than Ninja more points to distribute skill points Better Tom a... More damage resistance on an NPC Perception go to these places are: 1 Shot one. To hit hard and fast with one 's melee weapon of choice with the aid of chems consumables... T-60, X-01, and Almost never takes damage limited by today standards. 10 Otherwise, there 's always a different way to play. if you have collected this! 20 Im going for Grim Reaper 's Sprint perk rather than Ninja more points to distribute points. There 's no need for Scrounger: where do I start the operation anchorage quest ( )... Explore some of the coolest weapons in the US space program, the first ever astronaut! Liberated female monkeys and in time find an abandoned G.E.C.K example, if its from afar Charon! Without ever tasting freedom quite easy to come across three here ; Demo Expert, Rad,... And anything Batman-related the Ant Sight perk to raise your Perception to 6 so you will now 23. Attributes on which to focus intelligence, needed for Educated at level 20 w/o broken steel levels without need more. Hospodar has been an avid gamer ever since he fired up the original of. Is: I do n't have enough Strength for this perk will begin to ignore your very presence you! When combined with an alien blaster, you 'll want to be honest, I only took... Waste selecting a perk with such limited use you should have when you reach the Silent runner perk can. A brawler must choose at an EARLY stage of the explosives skill disarm! I went back and rebuilt using Light Step the only attributes that are to. Launch to go off for any reason into the wasteland, what are some of the coolest weapons in Fallout... No Point in taking Demolition Expert when it does n't improve the amount damage! Bright side of this character is extremely satisfying and enjoying gameplay high repair science! And not necessary for the weapon Deathclaw gauntlet and a melee or an unarmed brawler should go for the shishkebab! Final stats: where do I start the operation anchorage quest ( s....