When choosing their leveled spells, Bladesinger's should consider action economy during combat. When you reach 15th level, you learn to keep a cool head while taking damage. Once on your turn, you can mentally command each of your bound weapons to move up to 30 feet in any direction (no action required). The nature of a far traveler, a character who has traveled from far and foreign lands, means you can really play this character in any way you want. If you attack a creature you gain 1 Dancer's Will for every attack you deal damage. For example, you make an attack and change your longsword/Dueling loadout to a longbow/Archery loadout and gain a +3 total bonus to attack rolls with your longbow from the Archery Fighting Style. Posted by 11 months ago. Some believe that genies granted these runes to warriors of old , while others say the gods graced those who perform worship through dance. Your fighting style looks more like a dance than a battle. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. Can only be used once per short or long rest. You gain Discipline spells at the runeblade levels listed. Still Mountain (Shield Required). Once you use this feature, you must finish a short or long rest before using it again. You push your target 15 feet away from you. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. It graces you with supernatural speed, agility, and focus. Whenever you finish a long rest, you can replace one of your known wizard cantrips with another wizard cantrip. At 15th level, your movement through the battlefield appears an ever-flowing dance. Without other abilities to support us, we would only ever be as strong as a low-level fighter. Blade Dancer. If anyone knows the unknown artists of some of the artworks, I'd appreciate if you let me know so I can properly credit them! The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. The duplicate is an object with AC equal to your Runeblade spell save DC. At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. For the duration, your movement doesnt provoke opportunity attacks. Whenever you use an Arcane Strike with a melee weapon, the target takes an additional 1d6 magical slashing damage at the end of the turn. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. It ends early if you are incapacitated, if you don medium or . The chain blade gauntlets function as normal gauntlets would, however, they are slightly more bulky than regular leather gauntlets. (a) a martial melee weapon and a shield or (b) two simple or martial melee weapons, (a) a dungeoneer's pack or (b) an explorer's pack, A simple or martial ranged weapon and a container with 20 pieces of ammunition. Thank God, we do have other features improving our ability to fight. Interestingly enough, multiclassing with the battle smith subclass of artificer can actually make your build less dependent on multiple ability scores. College of Swords seems perfect at a glance but trying to make a Bard a front liner is an exorcise in futility. You can't take a Fighting Style option more than once, even if you later get to choose again. You can end the invisibility at any time (no action required). The damage type is the same of the type on the weapon. When another creature you can see within 20 feet of you is hit by an attack or makes a saving throw, you can use your reaction to expend a use of your Glyph of Protection feature to add half your Intelligence modifier (minimum of 1) to their AC or to their saving throw. A runeblade's power is incomplete without one or the other. You can make two attacks in an Attack action instead of one. Some of your dance features require your target to make a saving throw to resist the feature's effects. When you do, it gains the following properties when you wield it: At 3rd level, your weapon gains a protective rune to help defend your allies. This feature, activated on a bonus action, can be used so long as we arent wearing medium or heavy armor and were not using a shield. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. The bladesong tradition comes from high elves, and thats made clear by the weapon proficiencies and additional wizard cantrips that youll get when you choose this race. Spell attack modifier = your proficiency bonus + your Intelligence modifier. Constructs and undead are immune to this effect. If you are the artist and want your art to be removed from the live version of this document, simply contact me! The ability to use somatic components even with your hands full of weapons. When you mentally command your duplicate to move, you move each of them separately up to 30 feet. This subclass can't use Booming Blade with the flourishes since they depend on using the Attack action. In our ongoing series of 5e class guides, we use the following color-rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. At 11th level, you can attack up to three times on your turn. Rarely do you see male Blade Dancers but sometimes you can see . Gnomes are the perfect race for wizards, with a great bonus to intelligence and some great abilities, such as advantage on Charisma, Intelligence, and Wisdom saving throws. The weapon stops hovering and is no longer bound if you become incapacitated, or when you choose to sever the thread (any time, no action required). Until the spell ends, you use a bonus action on your turn to disperse one of the walls and reform it at another point within 90 feet of you. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. The bonus equals your Intelligence modifier (minimum of +1). At 15th level, you learn a glyph that channels magic into your runes, creating a resilient aura. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. I found the Kensai Monk's Agile Parry pretty interesting and a subclass focused on swords seemed pretty on the money for what I was looking for. Once before this ability ends, you can make two attacks with your weapons. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn. To be frank, neither option has quite what I'm looking for. It means acrobatically dancing around a giant's punches before felling it. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. This also applies to multiple casts of other ongoing AOE spells such as spirit guardians or moonbeam. You gain conclave spells at the ranger levels listed: At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. With each attack, the power of the sky courses through your sword. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. At 20th level, if your rune weapon that has the ammunition or thrown property, both its normal range and long range are doubled. When you use a bound weapon to attack, you use your attack roll and add your ability score modifier to its damage rolls as normal, and you apply any other modifier or effect as normal as if you were wielding it. On a short rest, you can recover spell slots. #2 Jun 27, 2019. . When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. Wizard: Bladesinging. However, their skills in the performing arts belie a deadly aptitude in combat, unleashing flurries of attacks against their foes in tandem with their troupe. Scan this QR code to download the app now. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. A bonus to constitution and extra healing fits right in with a relatively squishy character making their way through melee combat. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). Acrobatics (+10), leap of the clouds, fast movement. You move nimbly between enemies, avoiding their strikes. Ask your DM to find out how he rules these scenarios. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. The theme seems like it should be something of a dancer, jester, swashbuckler, or something like that, but I'm not really sure what makes the most sense. So if one where to embody music, their form would carry that innate magic, would it not? With all that this subclass has going for it, spells are really used as a way to support the main abilities rather than the other way around like most wizards. Training in War and Song When you adopt. Specifically, you want the kind of spells that you would normally be using to buff up your more martially trained allies. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. The spell ends early if the target is ever more than 60 feet away from you at the end of your turn, as the magical string breaks. Then, spend the next three levels learning the way of the artificer. 5 2 [OC] Rogue Subclass: Blade Dancer. Your speed and finesse make you harder to hit. Warning: This is 3.0 Edition material. Therefore, you may see very familiar features taken from various classes/published material, modified to serve the class. As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class. Bladesinger wizards can use their action to attack twice, or . Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. As a runeblade, you gain the following class features. While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. The best way to do this is to take two levels in wizard so you reach the bladesinger subclass. You basically have multiple lives worth of protection baked into this feature, but remember that the less you have to use it, the better. At 17th level, you reach the peak of your performance. Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee. At the start of your turn you gain temporary hit points equalling your Charisma modifier, if you have more than 0 hit points. If you attempt to make a fourth duplicate, the first one disappears. Any creature within 5 feet of you that hits you while in this dance takes damage equalling your Dexterity modifier as your whirling dance cuts anyone nearby. Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. The problem comes in reconciling the rest of the Barbarian's features with the theme I was going for. If you succeed on 60% of your attacks and attack each turn in a 16-round combat, thats about 22 successful hits (remember that you have extra attack). You can make only one duplicate at a time. It means wielding two blades at the same time as extensions of your very being. Parivir are swordsmasters, who learn runes to augment their martial skills with devastating elemental magic. Defense, which gives you a boost to AC, or dueling, which increases your damage rolls if youre only using a one-handed weapon, are the best options here. At 3rd level, your runes let you weave magical thread that lets you control your weapon like a puppet: At 7th level, you enhance your craft by expanding your cast: At 15th level, you can bind a victim using dark runes to control their movements as easily as one would a dolls. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The dancer has the following bard spells prepared: Cantrips (at will): blade ward, mage hand. Whatever the reason we choose our backgrounds, they are an important part of a character and shouldnt be easily overlooked. Excellent if youre only multiclassing to find a bit more damage. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. If you already have great stats, this is a great choice. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). Saving Throws. Additionally, when you gain a level in this class, you can choose one of the runeblade spells you know and replace it with another spell from the runeblade spell list, which also must be of a level for which you have spell slots. At 15th level, the deathly magic of your runes binds your soul closer to the realm of the dead. Starting at 1st level, you are able to use offensive and defensive maneuvers that cost a Bonus action to use unless specified otherwise, which are fueled by your Dancer's Will. It gives you an increase to your hit point maximum equal to twice your level when you gain this feat, and then you gain an additional two points whenever you level up. The bonus is equal to your Intelligence modifier (minimum of 1). Weapon attacks you make with advantage or against surprised creatures deal an additional 1d6 damage of the weapons type. You learn to impose your personality on the world around you in new ways. At 7th level, your strikes leave a trace of magic that lets you aim at your target with ease. Contact me at /u/regularabsentee for any questions/feedback. I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. Why mention one feature and explain it under a different header. At 20th level, you discover the inscription that lends you the tenacity and purpose of legendary heroes of old. We are left with a few options, which Ill go over later, but our ability score situation really makes multiclassing a measured risk for anyone willing to attempt it in abuild. Saving Throws: Constitution, Intelligence A blade dancer can use this ability even if he is wearing medium or heavy armor. You can use a bonus action to start the Bladesong, which lasts for 1 minute. At 2nd level, you know two cantrips of your choice from the runeblade spell list. If you do, until the end of the turn, you can make one additional weapon attack with a rune weapon the first time you take the Attack action. Bladesinging. Third, select any available equipment you think fits best for you. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background. 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Has quite what I 'm looking for keep a cool head while taking.... ) property to augment their martial skills with devastating elemental magic a single one-handed melee weapon that deals bludgeoning., this is to take two levels in wizard so you reach the bladesinger subclass damage of the Barbarian features... Make a fourth duplicate, the deathly magic of your performance the tenacity and purpose legendary..., the deathly magic of your turn, simply contact me we choose our backgrounds they..., and drawing and stowing weapons, does not cost any momentum points of a and! Arent just one-and-done like a typical spell considered a martial expert who can cast some spells ; a bladesinger made.