Every 20s: fires a special barrage (DMG is based on skill's level). When this ship fires her Torpedoes: 40% (70%) chance to fire a special barrage (DMG is based on this skill's level). Increases this ship's FP by 10% (30%) of its total AA stat (base stat plus extra stats gained from gears). If you're looking for other games like . Lets discuss each tier one by one. Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 10 enemy shells each). The shield blocks up to six shells and lasts up to 8s. bonus Every 10s, 5% (25%) chance to heal Rurutie for 2% of her max Health. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. Damage is based on Tactics stat, as well as levels and fleet powers of both fleets. During battle, increases own Firepower stat by 5% (15%). Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. Increases this ship's FP by 1% (10%). At the start of the battle: increases this ship's AA, EVA, and Accuracy by 5% (15%) for 60s. Does not stack with other smokescreen skills. For every 2 enemy aircraft shot down within your Vanguard's Anti-Air Gun range: decreases this ship's DMG taken by 2% until the battle ends (can be stacked up to 4 times). If this ship is equipped with a HE Main Gun: increases her Burn DMG by 1% (10%). When equipped fleet contains a light carrier or carrier and contacts non-boss enemy units, 15% chance of launching an airstrike. Increase this ship's damage against Medium and Heavy armor by 1% (10%). Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). During the second, fourth, and sixth battles, decrease this ship's damage taken by 4.5% (12%). Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. Increases FP and Accuracy by 1% (10%) and AA by 5% (15%) for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 1% (10%) and ASW by 5% (15%). Every 20s: launches a Lv.1 (Lv.10) special barrage with a special Swordfish airstrike (DMG is based on the skill's level) that reduces AA of enemies hit by 8% for 5s, and increases the DMG dealt by destroyers and Royal Navy Vanguard ships by 1% (10%) for 8s. The extra boosts provided by this cat's skills become stronger as this cat levels up. Increases this ship's Torpedo Crit Rate by 20% (40%) and Torpedo Crit DMG by 65%. When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. The characters in the game are more anthropomorphic interpretations of World War II warships. Decreases this ship's DMG taken by 5% (15%). If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). If you're running a Royal Navy fleet then this cat will take it to the next level, otherwise it just has a stat increase for BB, BC, and BBV ships. While this ship is afloat, when one of your Main Fleet ship takes DMG: 40% (70%) chance to decrease the DMG your Main Fleet takes by 4.5% (12%) for 15s. Barrage DMG is based on skill level. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5% (15%) for 8s (does not stack); if your Airspace Control of the map is at Parity or higher: this buff is immediately applied at the start of the battle and lasts until the end. The starting amount of open slots in the Cat Lodge is 40, but it can be upgraded by buying the "Expand Cattery". Increases this ship's AA by 5% (15%). Allied ships inside the smokescreen gain 20% (40%) evasion rate. Can activate only 10s after the start of battle. Rarity is determined as follows: Once you have some Cat Box(es), you still need to open them in the Training tab of the Cattery. When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Decent if you're running destroyers. 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. For a list of all skills for every ship in the game, see List of Ships with Skills. Meowfficer stats are determined by the Meowfficer's type and level. When this ship launches an airstrike, launch an additional TBF Avenger barrage that inflicts flood damage on hit (damage scales with own AVI stat and skill level). Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. In this game, you collect human representations of World War II warships called shipgirls. Escort ships within the smokescreen have 20% (40%) additional Evasion Rate, does not stack with same skill effect. 2500 When this ship fires its Main Guns: heals 2 random ships in your fleet for 5% of their max HP and, with a 45% (75%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Decreases this ship's cannon DMG taken by 3.5% (8%). When this ship launches an airstrike: fires a special barrage (DMG is based on the skill's level). Increases own main gun's critical rate by 4.5% (12%), and critical damage by 30%. If sortied as the lead vanguard ship, increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%). In PvP mode, players participate in real-time . If this ship has any piece of. When the battle starts: increases this ship's FP by 1% (10%) and deploys 2 rotating shields around the frontmost ship of your Vanguard that can block 6 enemy shells each. During battle, increases Evasion Rate by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet. Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5% (15%) for 8s and heals Weser for 1% (5%) HP. When fully stacked, enhance this ship's All Out Assault pattern. Every 18s, create a shield in front of this ship that can block up to 8 shells and lasts for up to 8s. While equipped, decrease the chance of fleet running into an Airstrike (actually ambush?) Damage depends on skill level. Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). A base amount depending on the consumed Meowfficer's rarity: 70% of the consumed Meowfficer's accumulated XP. When this ship equips at least one. 10) (DMG is based on the level of this ship's "Eternity Bloom" skill). "Large": 1.2% bonus per 100 Meowfficer stat. Increases damage against Heavy armor with this ship's equipped torpedoes by 10% (20%), and increases the torpedo and missile DMG dealt by Dragon Empery Destroyers and Guided-missile Destroyers in the fleet by 4.5% (12%). Increases Firepower of the Main Fleet by 5% (15%). While this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 4.5% (12%). A decent CV CVL Staff Cat. While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. Every 20s, 40% (70%) chance to release a powerful barrage and spawn 2 rotating shields that can block 5 enemy shells each while launching a wave of 4 slow homing torpedoes; own main gun's critical rate becomes 100% for 10s. Samuel closely follows the latest trends in the gaming industry in order to keep the visitors in the flow. Manage Settings While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. When this ship launches an Airstrike: 30% (60%) chance to launch an additional B-25 airstrike (these planes cannot be shot down). {\displaystyle {\text{bonus}}=6\%\cdot {\frac {\text{stat}}{{\text{stat}}+2500/9}}\approx 6\%\cdot {\frac {\text{stat}}{{\text{stat}}+277.78}}}. There are simply much better ships in the upper tiers, so consider replacing these. As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). Effect prioritizes elite (human-form) enemies. When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. When firing Main Gun: 20% (50%) chance to fire a special barrage (damage is based on skill level). While this shield is up: increases this ship's FP by 5% (15%) and its DMG against DDs and BBs by 4.5% (12%). The skill can be activated for maximum 4 times each battle (damage based on skill level). When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. After the battle starts: for 60s, increases this ship's FP and TRP by 5% (15%). Every 20s: 10% (40%) chance to absorb 50% of damage taken by Escort Fleet for 8s. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). While this ship's HP is below 60%: the above effect will not activate; instead, this ship's TRP increases by 5% (15%). In Azur Lane, you position your ships in two rows: the front row (Vanguard) and the back row. Increases this ship's AVI by 5% and AA by 5% (15%). When launching an airstrike: deploys additional Swordfish planes that launch torpedoes (damage increases with skill level) which reduce the speed of enemies they hit by 40% for 6s. The player must navigate their ships to destroy enemies and obstacles while mitigating damage on their side. Every 20s: 25% chance to reduce a random enemy's Reload by 30% and damage by 15% for 5s (10s). The maximum number of Cat Boxes you can purchase each day is 15. When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). After training, the skill becomes level 2, with 50 EXP of progress already filled towards the next skill level. During battle, deploys "Jamming Field - Arizona META." In each round of combat, the first two airstrikes performed will be accompanied with extra planes. Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). Skills. While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%). Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%. When Commander Cat increase the Evasion of all Royal Navy Ships in your fleet. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. During battle, decrease damage received by all Hololive ships by 2.5% (7%). When this ship launches an Airstrike: if this ship is above your Flagship on the battle screen, launches a Lv.1 (Lv.10) special airstrike with fighter planes; if this ship is below your Flagship, launches a Lv.1 (Lv.10) special airstrike with torpedo bombers (special airstrike DMG is based on the skill's level). Each Meowfficer stat contributes a share of the effective Every 15s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). Every 12s after the start of the battle: launches a randomly chosen special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies (DMG is based on skill's level). Once per battle, when this ship's HP falls below 20%, heal this ship for 5% (15%) of its max HP. While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). Each heal restores HP equal to 1.2% (3%) of Ryuuhou's maximum HP. When firing main gun, 45% (75%) chance to fire a special barrage. If equipped with an Anti-Air Gun in own Secondary Weapon slot: increases Main Gun Efficiency by 5% (15%). 12s after this effect activates, or after the Marked enemy is sunk: restores 3% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). At the start of battle, if this ship's HP is greater than 50%: increases this ship's AA by 4.5% (12%) and improves this ship's Precision Salvo Protocol barrage. Whichever ship is healed as a result of this skill has her EVA increased by 5% (15%) for 5s. 12%: Increases all enemies' Firepower, Torpedo, and Aviation by 4%. The burn lasts 6s and deals 521 damage per tick, with 1 every 3s). You can unbox up to 4 Cat Boxes at the same time in the Cattery. Increases own damage dealt to CVs by 5% (20%). Once per battle, when a ship in your fleet falls below 30% max HP as a result of DMG taken: that ship recovers 1.5% (5%) of her max HP and your fleet gains 10 AP. They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. Increases this ship's Crit Rate by 1% (10%). When firing Anti-Air Guns, 25% chance to increase own Anti-Air by 20% (40%), and decrease own Firepower by 40% (20%) for 3s. If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage. Smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all your ships in it. Every 20s: 45% (75%) chance to fire a barrage, damage scales with skill level. Increase this ship's Accuracy by 5% (15%) and decrease her damage taken from torpedoes by 10%. Enemies hit by this ship's main gun take 3% (12%) more damage for 8s. (Armor-Broken enemies take 8% more damage for 20.0s. Improves the "Knight of the Sky" TBF Avenger airstrike. Privacy Policy. If Emden has a CL Main Gun equipped in the Secondary Weapon slot: Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When launching an airstrike: decreases damage taken by other ships in the Main Fleet by 3.5% (8%) for 10s. Every 20s: 30% (60%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20% (40%) for 10s. B These ships are best for beginners. Command skills do not stack with other Command skills with the same first word, but they will stack with Command skills with a different first word, as well as with all other skills. While equipped as Command Cat, when fleet contacts non-boss enemy units and the fleet contains a DD, 15% chance of launching preemptive torpedo strike. Scan this QR code to download the app now, Contributes to Aviation (AVI), Firepower (FP), and Health (HP), Contributes to Firepower (FP), Torpedo (TRP), and Anti-Sub (ASW), Contributes to Torpedo (TRP), Aviation (AVI), and Anti-Air (AA). When this effect successfully activates: the ship in your Vanguard with the lowest percentage HP remaining recovers 1.5% of her max HP; if the recipient of this effect is any Sakura Empire ship: increases that ship's and Nagara's AA by 1% (10%) for 5s (if Nagara herself is the recipient only applies once to self). When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5% (15%) for 10s (20s cooldown between activations). It can provide stat boosts to the entire fleet it's assigned to. Increases this boat's OXY by 2 (20). 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 8%. Every 20s: fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff that lasts 4s to enemies hit (DMG is based on the skill's level). Increase Torpedo of all submarines in the equipped fleet by a small amount based on Command and Support stats. When the battle starts: increases this ship's FP and TRP by 5.0% for each afloat ship in your Vanguard. Whenever ANOTHER fleet in the same sortie engages in battle, if this ship is afloat, fire a special barrage 20s into the start of that battle (damage scales with skill level). Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by 1% (10%) for 10s (the debuffs can target the same enemy and can be stacked up to 2 times). When Staff Cat and battling with a Patrol Fleet (Destroyer) increase accuracy of all destroyers in the assigned fleet. As long as this ship is not. When sortied with 1 or more other. At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. When Staff Cat increase AVI for CV and CVL ship girls in assigned fleet. Once per battle, when this ship's HP drops below 20%: restores 10% (20%) of this ship's max HP. When sortied with. Increase this ship's built-in secondary gun's critical rate by 20% (50%) and change its ammo type to Special Normal with 100/100/100 modifiers, Shell Range 55, and Speed 200. When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s). Increases Torpedo stat of Destroyers in the fleet by 5% (15%). Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10% (20%) until the end of the battle. Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. Wolf Pack Tactics. 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. Increases this ship's FP, AA, and EVA by 4.5% (12%). In this game, you collect human representations of World War II warships called "shipgirls". Also increases Burn damage dealt to enemies by 20% (50%). Increases own damage dealt to Destroyers, transport vessels, torpedo boats, and suicide boats by 10% (20%). Depending on your fleet composition you might want Ark over Eagle. While this ship is afloat: decreases the DMG your Flagship takes by 15% (25%). When this ship finishes loading an airstrike, launch a special SB2C Helldiver barrage (barrage damage scales with skill level). When this ship sinks an enemy: increases this ship's AVI and RLD by 1% (5%) until the end of the battle (can be stacked up to 3 times). Increases this ship's FP, AA, and EVA by 4.5% (12%). If this barrier is destroyed before it expires: increases this ship's Evasion Rate to 100% for 2s. Every 22s after the start of a battle, fire a special barrage. Increases this ship's damage against Heavy Armor by 5% (15%). While alive in fleet, increases Torpedo stat and Reload for all Light Cruisers and Destroyers in the same fleet by 3% (15%). Decrease the chance of encountering ambush for equipped fleet based on Support stat. While the special burn is active, increase this ship's Firepower, Torpedo, Anti-Air, and Evasion stats by 10% (20%). As long as this ship is afloat, if a fleet this ship is NOT in engages in battle: When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP. Skills. Leveling your cats boosts their stats. When this ship fires her Main Guns: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level). Activates one of the following effects based on this ship's position in your Vanguard during battle: While alive in fleet, increases Firepower, Accuracy by 5% (15%) and Evasion by 5% (20%) for all Kongou-class ships. When ANOTHER fleet in the same sortie engages in its 3rd, 4th, or 5th battle, if that fleet has a BB as its flagship (BCs, BBVs, and BMs do not count): fires a special Lv.1 (Lv.10) barrage 20s into the start of that battle (damage is based on the skill's level). Once this effect wears off: heals that ship for 1% (10%) HP. Increases the RLD of your Vanguard by 5% (15%). Decrease the chance of encountering ambush for equipped fleet based on Support stat (actually Directives?). If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). It is set in an alternate timeline of World War II. Every 4th special shell is improved. Overview. Obnoxious Carpet Bombing: Drops 24 light bombs in the general area of the target. This skill cannot be leveled up. Every 2 times this ship fires her Main Guns: your fleet gains 10 AP. Be it because of the very generous gacha, distinctly not predatory monetisation, the shoot-em-up RPG gameplay or the ever-increasing unit roster, Azur Lane stands out among oceans of mobage for several reasons; the most relevant of which, in my opinion, is fostering a Pokmon-esque . When the battle starts: your fleet gains 10 AP, all ships in your fleet recover 1.5% (5%) of their max HP, and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. Every 18s: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this barrage hits an enemy with the Icebind debuff, removes the debuff and instead increases that enemy's cannon DMG taken by 5% for 8s. [Operation Siren] When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. Increases the FP, RLD, and Accuracy of all. Decreases the AP DMG this ship takes by 15% (30%), but multiplies this ship's chance of catching fire by 1.12 and increases its Burn duration by 3s. Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. However, this is not advised unless time is a critical consideration since the crafted T2 skill book only contains half as much total XP as the sum of the T1 books, and the T3 book only contains two thirds as much as the sum of T2 books used to craft it. Can be stacked up to 3 times. As long as this ship's HP is above 60%, increase this ship's FP by 10% (20%), and decrease the duration of burns on self by 3s. If the shield breaks before it expires: Every 20s: executes a Lv.1 (Lv.10) Gridman Calibur slashing attack and spawns a shield that lasts 8s and can block up to 10 shots (slashing attack DMG is based on the skill's level). If the enemy is a DD: also decreases that enemy's Speed by 5.0% (20.0%) for 5s. 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